View Thread : More like Red Dead ReAWESOME! Hahaha... ha...


OB1
I love the Western film genre and have always thought that the genre is criminally underused in the video game world, especially when there is such a huge lack of variety of genres in the industry. It's either a sci-fi game or a D&D-style game. *sigh* So naturally I'm always very interested when any Western game is announced. So far the only decent Western game out there is the dated Outlaws for the PC, and that one level in Time Splitters 2. Dead Man's Hand has gotten bad reviews so the only thing that's left is Red Dead Revolver, which was once cancelled and then brought back to life by Rockstar. When it was first shown it looked alright. It showed promise. Thankfully right now it's looking and sounding much better. Am I finally going to get to play another decent Western game? PLEASE don't mess this up, Rockstar!!

*crosses fingers*

From Gamesarefun.com :

Posted by Wade Monnig at 10:20:03 PM EST on 02.24.2004.

Here it is, the official screens and information straight from the horses..err..cowboys mouth. Please note the screens are from the PS2 version.

Our story begins in the late 1880s. There is no Red Dead Revolver, just Red, a young kid living with his family on the western frontier. His family strikes goldóstrikes it rich in factóbut it is not long before news of their good fortune reaches the ears of General Diego, a rogue Mexican general, who sends his bandits on a mission to massacre Redís family and steal their gold.

Redís family is slaughtered before his eyes, his mother burned, his father shot down. Red has only revenge on his mind. He quickly picks up his dadís gun - which fell into the fire Ė burning his hand and leaving an imprint as a permanent scar and reminder of what happened. But he gets off a single shot, hitting one of the bandits in the arm as they ride off.

Now, many years later as a man, Redís prepares to act on his lifelong thirst for revengeÖ

Gameplay:
Read Dead Revolver is a blazing third person gun slinging action game, fueled by a revenge driven storyline punctuated with humor. The arcade style gameplay blends seamlessly with the elements of the Wild West era. Full motion capture cutscenes fuel the cinematic ambition of the game.

You will learn the ways of the untamed frontier as a bounty hunter, in your quest for justice. Redís arsenal includes a variety of weapons including pistols, rifles, shotguns, and dynamite. During levels Red can carry one side arm, one long arm, and one thrown weapon. In total there will be around 30 different weapons.

The Wild West is realized with a wide variety of environments. Dusty towns, windswept prairies, rugged saloons - all of the elements that one would expect to see in a classic Western movie respectfully integrated into the game. There is a stunning attention to lighting in Red Dead Revolver. Rays of sunlight stream in through windows, candles and torches correctly light interiors, and the sunsets are breathtaking.


http://www.gamesarefun.com/games/playstation2/reddeadrevolver/01.jpg

http://www.gamesarefun.com/games/playstation2/reddeadrevolver/02.jpg

http://www.gamesarefun.com/games/playstation2/reddeadrevolver/03.jpg

Great Rumbler
I'm still waiting for a Trigun game.

This game does look pretty cool, though.

OB1
Yeah a Trigun game done right would be awesome.

Too bad it'll never happen though. :(

Great Rumbler
Seems like I rememer hearing something about one sometime. Trigun: Planet Gunsmoke, but I don't know if it ever got made or not.

OB1
Yeah I remember hearing about that. Wonder what happened...

Great Rumbler
We'll probably get a Trigun game about the same time as we get that free-roaming bounty hunter Cowboy Bebop game that you want, OB1.

OB1
Yeah... sigh...

Great Rumbler
I fixed the names of your thread which instead of saying "Red" said "Read".

OB1
It did?

Great Rumbler
Yes. :D

OB1
I blame Weltall.

Great Rumbler
You seem to be doing that a lot...

OB1
If it ain't broken...

Dark Jaguar
Then it's a miracle?

Anyway, a Trigun FPS would rock! You wouldn't be allowed to kill ANYONE in single player! Wait...

Yeah, you know, NO ONE does westerns like Japan.

OB1
Well nobody really does Western games, period (yes I know you weren't specifically thinking of games). :D But some of the greatest Western movies were inspired by Japanese Samurai films, the best example being Sergio Leone's "A Fistful of Dollars" which is based off of Akira Kurosawa's "Yojimbo". Dollars was the movie that revitalized the Western genre in the states, and Western directors drew lots of inspiration from their Japanese Samurai filmmakers.. Westerns are very similar to Samurai movies, namely the ones that take place at the end of the 18th century. If you like Samurai movies you'll probably like a good Western, and vice versa. That's probably why there are so many good Western anime series out there, because of how similar the two genres are.

Great Rumbler
"Once Apon a Time in the West" was a cool movie, as was "Tombstone".

Yojimbo!!

OB1
Indeed! Unforgiven is also a really good Western. Westerns are great.

Great Rumbler
Gunsmoke!

I still want to see Open Range but I haven't been able to yet.

OB1
I heard that was pretty good.

A Black Falcon
Haven't seen many westerns... they're okay I guess but I'm not that interested.

OB1
Watch Unforgiven. Great movie.

Great Rumbler
Or the Man With No Name trilogy [Clint Eastwood].

OB1
The best! But before that you should see Yojimbo, which is what A Fistful of Dollars is based off of.

Great Rumbler
I've seen Yojimbo before and Hidden Fotress [it inspired Star Wars!!].

A Black Falcon
As I said my interest in seeing westerns is very, very low... I've seen a couple I think and didn't dislike them or anything but the genre just doesn't interest me that much...

OB1
That's because the genre has been pretty much dead for several decades. Watch Unforgiven.

I've seen Yojimbo before and Hidden Fotress [it inspired Star Wars!!].


Hey cool, how'd you like them? Now you should see Sanjuro, the sequel to Yojimbo.

A Black Falcon
I saw ... some old movie ... and the serial Zorro's Black Whip, if that counts. It's the Zorro series that doesn't actually have Zorro in it for the most part... :)

OB1
That doesn't really count. Just watch Unforgiven. It's a fairly recent movie.

Great Rumbler
Hey cool, how'd you like them?

I thought they were both really cool movies.

OB1
Now you have to see his best work: Seven Samurai, Ikiru, Red Beard, and Throne of Blood. In that order.

A Black Falcon
Doesn't count?

OB1
Zorro is in the mexi-western superhero category. It's not a pure western.

Great Rumbler
Yeah, you can't really put shows like Zorro in with westerns.

OB1
It's like putting tacos in with the burger crowd. You don't want to be around when that happens!

Great Rumbler
:confused2

OB1
I hear it gets pretty ugly...

A Black Falcon
But this one doesn't have REAL Zorro, whoever in the show is called 'Zorro' dies in the first one (not the original Zorro I guess) and for the rest of the serial it's a female Zorro (the dead "Zorro"'s sister I think? I don't really remember...)... needing to stop the bad men who want to stuff the ballot boxes and keep whatever territory they're in from becoming a state. With a cliffhanger at the end of every episode! :)

OB1
Zorro or Zorrette, it doesn't matter.

A Black Falcon
I think she was called the Black Whip, hence the title Zorro's Black Whip... :)

I wonder, do any other Zorro things not have Zorro in them? :D

Great Rumbler
In Mask of Zorro, the original Zorro was an old man.

OB1
And not Mexican.

Wanna see an awesomely hilarious Zorro movie? Watch Zorro the Gay Blade!

Great Rumbler
:muddled:

OB1
It's hilarious!

OB1
IGN has posted (http://ps2.ign.com/articles/498/498104p1.html) a new preview of the game and it looks really good:

March 11, 2022 - It's quite surprising, really, to know that Rockstar Games, whose focus is so firmly rooted in urban decadence and good old fashioned violence, is making a Western cowboy game. Quite strange indeed. But it's happening. Picked up from Capcom Entertainment at the end of last year, Rockstar Games is slated to release what we all hope and pray is a kick-ass, gun-toting, free-wheeling, frickin'-frackin', darn-tooting good-for-nothin', rascally Western cowboy shooter.


For those who've followed the long history of Red Dead Revolver, the game's development period reaches back into the previous decade, and though it's still quite muddy as to why, its execution never sat quite right with the Japanese publisher. But Rockstar acquired Angel Studios last year, and last fall picked up Red Dead with it, revitalizing the Western shooter with new life and focus. Earlier this week Rockstar dropped by to show off the significant improvements and graphical flair previously unseen in the game, and we've got the first look at the new changes.

Red Dead Revolver is a third-person perspective action game that takes place in the fictitious West of the 1880s. Created with stylistic arcade gameplay and looks, Red Dead Revolver tells the story of Red, a bounty hunter with a quick shot and revenge on his mind. Red can walk, run, sneak along side buildings, ride, mount, and dismount animals -- he can shoot at enemies from them -- and he wields an arsenal of weapons, ranging from pistols and shotguns to rifles and dynamite.

The narrative feels like it was pulled straight from 1960s spaghetti westerns such as High Plains Drifter and Fistful of Dollars, and it just so happens the lead character, Red, has a distinct resemblance to Clint Eastwood. The back story sets up the game's premise right purdy. Red was once a young kid living with his family on the western frontier. In a surprise turn of events, his family strikes gold, making them rich. But it being the big bad west and all, news of his family's overnight fortune reaches the ears of the rogue Mexican general, Javier Diego, a crooked money-grubbing bastard with few ethics or morals. It takes little time before Diego sends his bandits on a mission to slaughter Red's family and to acquire their gold.

The result is devastating. Red watches as his family is brutally massacred -- his mother burned, his father shot down. In the heat of the moment, Red picks up his dad's gun (which has fallen into the fire, therefore burning a permanent imprint his hand), and fires off a single shot, blasting one of the bandits in the arm. Diego's men escape and leave Red with nothing, no family, no money, and no future. Years later, Red begins his mission of blood vengeance.

And that's where players begin. Taking on the role of Red at first, each mission sets up different scenarios at staggered time periods employing the use of up to six different characters, including female characters, and even as General Javier Diego. Each character has a distinct special weapon that distinguishes their style of play. For instance, Red is a classic OK-Corral shooter, using lightning flash reflexes to grab, aim and shoot. Called the Dead Eye technique, Red builds up a special meter that, when fully charged, enables players to enter into slow motion (we won't call it Bullet Time or anything, but...), roll their gun reticule over enemies, and instantly target them with a red tag. He can target one enemy with multiple tags on various body parts (head, shoulder, crotch, foot, whatever), or he can tag multiple enemies. By keeping them in his sights and on screen he can then let it rip, taking down a half dozen enemies in a second.


General Diego has a different special attack. Players take on his role as a part of a story flashback, during a time when he was less of a scoundrel. In one of his missions, he and his army must cross a river and attack an enemy base. Using his reticule he can call for a cannon blast and the army comes to life to specifically target any area he points at. The four remaining playable characters each have their specialty, too.

Rockstar San Diego has added several moves to give the game's characters dexterity and variation. Characters can all walk, run, duck, jump over waist-high objects such as fences, and using a sticky hiding maneuver, hide behind crates, walls, fences and the like. So, if a trio of baddies walks toward Red as he's hiding behind a wall, he can spin out, target and blast them to pieces. Each enemy takes more than one hit and, as part of the remnants from the Capcom build we saw back in January 2003, enemies dance with pain and jump when shot. Each playable character can collect enemy weapons by walking over them, and the collection of weapons becomes quite interesting, giving player noticeable strategic choices.

As an example, in the level we played, "Ugly Street Fight," where you confront the "Ugly Street Gang," Red picks up two kinds of rifles, an Owl and a Bayonet. For shorter range attacks, the Owl is preferable, but the other is better for shooting enemies off roofs. The Dpad enables players to switch weapons, while R1 is fire. There are four kinds of weapons, short arm weapons (such as six shooter and pistols); long arm weapons (rifles), throwables (dynamite and Molotovs), and environmental weapons (Gatling guns). All of them are designed to work more or less like the weapons from the 1800s, but of course with more reliability, naturally. None of the guns have scopes or zoom functions, giving the game a taste of 18th century authenticity. Rifles will give players a slightly closer look, however, and depending on the kind, you will get a better, closer function.

The third-person camera works with good flexibility. The camera stays behind the character, from an over the shoulder level, but it doesn't stick to the player like a panhandle. It's generally designed to keep Red in its focus, enabling him to move from side to side, up and back while keeping most of the action in range. Players can also move it manually to enable him to focus with more precision. Even the reticule turns from orange to red when it strikes an open part of an enemy's body.

The game's even got "Dueling." Throughout the game players are challenged to a duel, requiring a steady hand and quick handling of the analog sticks. Duels begin in slow motion, and players need to draw and aim quickly to win.


The other gameplay aspect that turns the notch up a bit involves cashola, greenbacks, or, you know, old time bounty. Players earn cash by plugging bandits, and, depending on accuracy and the type of weapon utilized, they earn more or less. When an enemy dies, you walk over and pick it up. To blend another level of skill, Rockstar San Diego is adding in "Multipliers." Once you get the hang of the controls and the levels, you can try to target and kill multiple enemies, each within five seconds of the other. The higher the multiplier the higher the cash count. Cash is good for repairing and upgrading weapons, regaining health, and unlocking a slew of items in the two-to-four person multiplayer modes.

As opposed to the difficult-to-track, clumsy controls we witnessed in the old version of the game (back in 2003), the screen was a lot cleaner, stripped of too many characters simultaneously taking pot shots at you. The camera and the controls are also a little more fine tuned. There were fewer blurry enemies and wacky, distracting things bunching up on the screen, and overall there was a little more focus to the missions themselves.

We played a few levels, and each one was designed with healthy variation. After "Ugly Street Fight" and "The Traitor," I saw "End of the Line," a train level. This Western is interesting because players get to ride horses. Actually, they don't just ride horses, they ride cattle and bison! Yes, bison. Woot! When was the last time you rode a frickin' bison, eh?

In "End of the Line" players ride their horse while shooting. They also jump on and off the horse to detach cars for the main train while enemies return fire. The mission goal is to stop the train. Near the end you actually have to jump from your horse onto a push cart, you know, those old manually-controlled train carts, this one riding on a parallel track, to take hold of a Gattling gun. From there, players try to destroy the armor of the engine before it's too late.

Again, the horse riding aspect is quite unique. Your AI-controlled horse has a close "bond" with you, so as you jump from it to the train, the horse rides along side the train, tracking your position on it, and enabling you to jump to and fro with relative ease. In other levels, you'll ride down enemies on horseback, and you'll even command stagecoaches. Each animal has its own particular sense of power and speed. The horse, for instance, has that special bond and it can catch up to trains and enemies. The heavier animals can run down and over enemies.

Aesthetically, Red Dead Revolver is an interesting creature. Using a distinctly arcade-style look for the town backgrounds and character models, Rockstar San Diego has generated characters with a distinct cartoon look but they're distinguished enough to look close to the way those old dirty cowhands and drunkards appeared.

The old towns have a movie prop feel look to them, but the actual prairies, pastures and deserts have a decidedly realistic look. Helping the game's realism is an intensely hot, blazing sunlight effect that radiates across the plains. The radiosity creates scenarios of blinding light and heavy shadow, and rays of sun stream in through windows and creating great sunsets.

Red Dead Revolver will, without a doubt, fill that huge hole in the Wild West of videogames with something unique, stylistic, and quirky. An eccentric shooter crammed with variety and a mix of classic and new gameplay techniques, Rockstar's newly refined Western looks to give players the feeling of blood-curdling revenge and dirty, dusty, six-shooter combat. Come this spring on Xbox and PS2, take a look for yourself. We'll have more on Red Dead Revolver in the near future.

-- Douglass C. Perry

Awesome. Simply awesome. I can't wait until it comes out! WOO!!

And here are the fantastic-looking new screens!

I wonder how much of this you'll actually be able to travel through... I expect it'll be just a small path, but what a view! Looks like Colorado. :D

http://ps2media.ign.com/ps2/image/reddeadrevolver_031004__031104_017.jpg

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