View Thread : Let's All Hate Lucasarts Day to become Let's All Hate Lucasarts, Period?


A Black Falcon
Well I already have plenty of dislike for them (while not being able to completely abandon them because of how much I love Star Wars...), but one thing keeps piling on top of another... dropping adventure games for not making enough, cutting back internal production in favor of mostly outsourcing (and less quality from internal stuff), that game quality slope they've been sliding down since about 1999 (in '02 they proclaimed great things about coming back, but have ... erm not exactly delivered ...), the cancelling of Sam & Max II, and now this... Lucasarts is following so many other big American publishers and chopping their Cube support. Hmm, Acclaim, Midway, Lucasarts... and ... less than equal ... support from EA, ActiVision, etc, etc... as I've said before, Japan may have boosted its Nintendo output from the N64 but America has cut it quite dramatically...

Rumor? True. But it's got too much sense behind it to be ignored.

http://www.gamespot.com/news/2004/03/26/news_6092390.html



RUMOR #2: LucasArts is ceasing development for the GameCube.

Source: GameSpot's very own and ever-active forums.

The official story: "I have not heard anything of that nature." -- LucasArts' Heather Phillips.

What we heard: Spurred by lengthy forum feedback, we tracked this rumor to its original source, a recent GamesIndustry.biz piece. The article talked about the general decline of support for the 'Cube among third-party publishers outside of Japan. LucasArts was singled out because of the success of its Rogue Squadron series, one of the few successful adult-oriented, nonsports franchises for the Cube. However, a look at LucasArts' game roster does indeed show a dearth of GameCube titles in the works, even though upcoming PlayStation 2 and Xbox games like Mercenaries and Star Wars: Republic Commando are listed.

Bogus or not bogus?: Officially not bogus. The company line reveals that LucasArts still supports the GameCube. But what good is an official endorsement if there are no products in the pipeline?

... Is this a good time to mention that rumor of a Rogue Squadron collection for X-Box?


http://www.gamesindustry.biz/content_page.php?section_name=pub&aid=3179

ey publishers quietly scaling back GameCube support
Rob Fahey 15:47 24/03/2022

E3 likely to look a bit barren on the Cube third-party front

Third party support for Nintendo's GameCube continues to wane, with the console set to be bereft of a game based on the Euro 2004 football tournament while Lucasarts has confirmed that it has no more titles in the pipeline for the system.

Both Electronic Arts and Codemasters are working on multi-platform football games for Euro 2004 (EA has the official license, while Codies have the England team license), but neither company will be bringing its game to the Cube.

Although Electronic Arts says that its commitment to the Cube "remains strong" despite the decision not to do a Euro 2004 title, and that it will be releasing a number of games for the platform this year, Codemasters has joined the ranks of publishers with nothing in production for Nintendo's home system.

Also joining the swelling ranks of publishers without any Cube titles in their portfolios (which already includes the likes of Acclaim and Eidos) is Lucasarts, which currently has no titles for the platform on its internal schedules. This is more of a blow to Nintendo than the other publishers, since Lucasarts was responsible for the successful Star Wars: Rogue Leader games on the Cube.

Another publisher, Ubisoft, currently has no GameCube titles on its schedule but says that it will be announcing a number at E3 - and of course, a Cube version of Splinter Cell: Pandora Tomorrow will appear at some point in future, as will a PS2 version.

While support from Japanese publishers remains strong, with Capcom and Namco both committed to the system while Square Enix and Konami are also producing a limited range of exclusive titles for it, western third-party support for the Cube is facing a serious decline this year.

This leaves the system relying largely on Nintendo's own portfolio, buoyed by titles from key Japanese publishers, and the company is expected to unveil a new range of software at E3 including sequels to Metroid Prime and Legend of Zelda: Wind Waker.

Capcom and Namco (Konami? Seems about as low-level of support as they gave the N64... and Square? One game so far.) vs Acclaim, Midway, Lucasarts, Eidos, and limited support from EA and others... The N64 isn't loooking quite as bad in comparison anymore... :(

Great Rumbler
Except with the N64 it was bad all the time and not just the last year/year-and-a-half.

OB1
Can't say that I'm surprised since LA games just don't sell very well on the 'cube, not even exclusives. They have to make money, you know, and GC owners only want to buy Nintendo games. It's our fault.

Great Rumbler
It's the fault of the third-parties for not making good games.

OB1
Good games or not (which is debatable), even the poorest-selling LA games sell much better on the X-Box than the GC.

And really, even superb third-party games sell like shit on the cube. Look at the poor sales of Prince of Persia and Beyond Good and Evil for evidence of that. Face it: GC owners only buy Nintendo games. No matter how good they are.

Great Rumbler
It's catch-22, I think. We don't buy very many third-party games because there aren't many good ones, and they're aren't many good ones because we don't buy many third-party games.

OB1
Both PoP and BGE got really terrific reviews so we can't claim ignorance. They were two of the most-talked-about games of the '03 holiday season, and no one bought 'em.

Dark Jaguar
Consider me for example, I have a GCN and play all manner of 3rd party games, but it doesn't help that for the most part, the 3rd party games available on all systems end up being best either on XBox or PS2, not Cube. Either it lacks multiplayer or entire gameplay modes. Prince of Persia for example is undeniably best on XBox, only because it has one whole extra old game stored on it. That was enough to push me to that version.

OB1
Yes very true, and that brings me to my other theory which is that people who own just GCs are only interested in Nintendo games, and people that own more than one system and do like third-party games buy the superior versions, which are usually on the X-Box for one reason or another.

Great Rumbler
I have Beyond Good and Evil so it's not MY fault. :)

OB1
Yeah same here, but by "us" I mean GC owners in general.

Great Rumbler
Yeah.

*cough*LIKE ABF WHO STILL DOES NOT HAVE BEYOND GOOD AND EVIL!!!*cough*

Must have a cold or something.

big guy
i bought BG&E so it's not MY fault.

OB1
Then in conclusion, it's all ABF's fault.

Great Rumbler
Yes.

OB1
And I mean really, when is it not?

Great Rumbler
It isn't NOT never his fault...I think.

OB1
No, I don't think you're not right.

Great Rumbler
Ah, I thought so.

OB1
Not not. Not not not noterfresd.

Great Rumbler
Dr. Doughknot was Powdered Toastman's nemesis.

OB1
Weren't they married?

Great Rumbler
Umm.......................................no.

OB1
yes

lazyfatbum
IGNORANT FOOLS



Powdered Toastman doesn't always NOT need to not be NOT married sometimes!

OB1
gasp!

big guy
remember that time when none of this was my fault?

Great Rumbler
Yeah, I remember that. Good times, it was.

A Black Falcon
*cough*LIKE ABF WHO STILL DOES NOT HAVE BEYOND GOOD AND EVIL!!!*cough*

Ahem. *someone* was not paying attention. I bought BG&E over two weeks ago! ... for PC, yeah, but I got it...

OB1 you know that so why didn't you say the truth? :(

Oh, I played it some more today. I'm over 5 hours in now. Got through the Nutripils Factory... but to get the jump thing for the boat I need 15 pearls and I have 9 and they say I should get the pearl detector but I have under 1000 money and need a whole lot...

...erm, anyway...

Rayman 3 runs just fine on my PC except for a very small number of areas that're easily ignored. BG&E? It's odd. I did turn off/down some options, but it still looks very nice... what's odd is that while many areas the framerate is fine in a few it's much lower. The city. The waterway through the city and the walking district are VERY poor framerates... while even the biggest caverns in the "dungeons" run at a much higher framerate and I barely ever notice problems in 'dungeons'... very odd...

Oh, the games themselves! Rayman 3 is a great game. It's like Rayman 2, but more... which was a great decision. I really, really loved Rayman 2 so seeing the third one be similar is great. It's still a linear, immensely fun, and not overly challenging 3d platformer... just with 'uniforms' that last a limited time and have special powers added to the mix. Great game! Get it if you liked Rayman 2... especially if you see it for $10 like I did!

As for BG&E... hmm. It's a very good game. Probably not quite the same 'constant fun' thing as Rayman, but it's supposed to be slower and more thoughtful so that isn't so bad. I like it. The game has fun action-adventuring and nice puzzles... sometimes challenging. The most interesting design decision is the death system. EXTREMELY generous. Maybe TOO generous. Oh, I like being respawned before the action I just did in the room I'm in (and with 4 health -- sometimes quite a gift!), but ... it reduces the difficulty level significantly...

Oh, and maybe I just need to get farther or do more stuff, but I wish they gave you more money. :D There are a lot of things I want to get... like more healing items AND those cool things...

Anyway, it's a very good game, but has some flaws, including simple combat, for instance, and how in the 'stealth' areas it's so simple -- run into next area/into convenient piping duct/etc and you're safe and they give up, and the story... the story's nice, but not quite as expansive and detailed/twisting as a game as this type could have used. Oh well, still fun, but it could have been better. But still, very good game.

Oh, but third party Nintendo support isn't MY fault. I have a lot of third-party titles for N64 and Cube... over half on each (third vs. published by Nintendo), for sure. :)

And I've supported Midway and Lucasarts and Acclaim... I have 1 LA, 2 Acclaim, and 2 Midway Cube titles and 2 LA and 5 Midway games for N64... of course my only EA game for either one is BAR, but that just shows that EA doesn't make a whole lot I'm interested in anymore. Eidos I don't care about. Same with ActiVision.

Great Rumbler
Ahem. *someone* was not paying attention. I bought BG&E over two weeks ago! ... for PC, yeah, but I got it...

Actually...it still is your fault. You bought in on the PC, that doesn't exactly help Nintendo. I, on the other hand, have it on the GC. BAM!

big guy
i too have it for gamecube...and it doesn't have those funky slowdown moments you describe when it's on GC...BAM!

OB1
What the fuck?? You bought the shitty PC version?? Oh jeez ABF, that is so sad. The PC version has the shittiest controls in the history of shitty controls. It doesn't even have gamepad support! Haha, I can't wait until you get to the final boss and punch your computer in frustration because you chose to get the version with the terrible controls.

Really dumb move, ABF. Insanely dumb. And your PC isn't even good enough to make it look better than the console versions. WHY DID YOU DO THAT??

lazyfatbum
YEAH YOU FUCKING DUMBASS, OH MY JESUS, I FUCKING HATE ABF

OB1
I know!

BTW did you get BG&E, lazy? You really need to get it if you don't have it yet. One of the best games of 2003.

Great Rumbler
I still haven't got to play BG&E yet since my brother has had the GC for sometime.

A Black Falcon
I'm at school and don't have a TV most of the time you know... that's why. It's also why last time I was at the store (when I got 8 games) 2 were PC and four were GBA...

Oh, despite that (i'd explain if you want again but it isn't really worth it) I beat XGRA last thursday... not exactly a hard game. I think it's probably the first futuristic racing game I've played where I NEVER HAD TO RACE ANY RACE TWICE. Yup, I beat the whole game by just racing each race once and moving on! Now I did not manage to unlock the best team but I got the other stuff... too bad. Great game, just lacking in challenge and with a VERY easy gameplay setup (league-based, so you can make up for mistakes later. Weak competition much of the time. Very easy point minimums to keep going -- so easy that as I said I never failed a league! And as I said I was never even killed once, I think... well ONCE, but that's it. You get no points and go to the next race. In some games that'd be bad but with this one...

Oh, I realized something when I was beating it. The final circuit was not super easy. I finished quite low positions several times (7 tracks long). But that didn't matter! It just lets you keep going and at the end I had enough to win, I guess...

Oh, then I played XG2. I realized againthat it wasn't super-super-hard-competition that makes that game so tough. It's that blasted 'only save every 4 tracks'... if that game had a save like XGRA I'd have beaten it years ago...

Oh, let's compare anyway. Both games have very similar numbers of races to complete. XG2 just makes completing them significantly harder. Especially the final circuit. Like the two before it it's 12 tracks... save after every 4... but what makes it so hard is this. It's a full 8 car field and you must win every race. Yup. Now it is POSSIBLE to win every race in this game, obviously, but still... it's a steep challenge. Last time I tried I did get to the final track once (those last four tracks of that challenge are my good friends now I've done those first three so many times)... and got third. In just about any racing game that'd be good enough to finish the game, but not here... you lose. Start again from track 9.

XGRA... that game is so fun, and the tracks are really well designed (I love the tracks... I felt quite the opposite about XG3, as I've made plain before...), but... man, I wish it had a "Hard" mode with actually challenging victory conditions (that would make the game a LOT harder, if you had to finish well to continue, even WITH save after every race (which I did not use since I never had to redo a race in the game I didn't bother -- and it autosaves after a circuit) it'd be so much harder... and if they tied progress, as well as unlocking cars and getting parts, to how well you acheive those team goals the game would be tough in parts, for sure! I wish they'd done that, the game is just too easy as it is... :(

Erm, back to the subject. You're right, BG&E doesn't support gamepads. Rayman III does, of course... it even supports the second analog stick as the look control! I think that's my first PC game that uses the second analog stick on my gamepad... :) As for BG&E, as I said a lot of the game, like the 'dungeons', don't have framerate issues; it's the overworld (sailing around in the hovercraft) and especially the city that have them. Oh the controls... it's mouse & keyboard. It works... not sure if gamepad would be better or not (obviously I can't try it) but it works... WSAD, and a bunch of other commands over there (uses Q, E, 2, 3, Shift, Spacebar, maybe another), and the mouse for look/action... the one real complaint I have is the menus. Some you navigate by spinning the mouse and some with the keyboard! It makes no sense... and when you have to use WSAD (or the arrow keys) to move in those menus you still need the mouse because Activate and Back are on the mouse buttons! Argh.

... but that's probably a stupid complaint because you CAN remap some of the controls (not the mouse axes) and have two buttons for each command so I probably could add a keyboard Activate command... I just haven't bothered. :D

OB1
I've played the PC version of BG&E and it's the equivalent of playing a FPS with Samba De Amigo maracas. It's the most unintuitive control setup I have ever used, and the difference between it and the console versions isn't even comparable. Why did you do that? I don't get it. You have a GC, and you could have easily gotten that version which would both look better and play a million times better than the PC version.

A Black Falcon
Nope my last post didn't explain it!

Great Rumbler
It didn't?

A Black Falcon
:bang:

OB1
Well I think you ought to explain it to us.

Great Rumbler
Yeah, otherwise we won't understand your reasoning. You've to tell us these things, ABF. We aren't psychic!

OB1
Well, I am, but only with frogs.

A Black Falcon
First sentence of long post, morons!

I'm at school and don't have a TV most of the time you know... that's why. It's also why last time I was at the store (when I got 8 games) 2 were PC and four were GBA...

As for if I'd have gotten the PC or NGC version if it was summer... I don't know. I might have gotten the Cube one... but I don't know. I wouldn't say the controls in the PC version are awful, OB1... it'd be a tough decision. I might have ended up with the Cube one... but I'm not sure. :)

Great Rumbler
First sentence of long post, morons!


:p

OB1
That fact that you're not even sure if you'd get the cube version shows just how much of a stupid-face you are. The PC controls are insanely terrible. You're the first person I've heard not use the words "fucking shitty as hell" when describing the PC controls. You're not going to be able to beat the game.

A Black Falcon
And why not? The combat isn't exactly challenging, or complex... did you just skip that post a while back about my comments/criticisms of this game? I'd love to hear responses, but no one replied either time... not to mention how it took me three or four times saying "I got BG&E for the PC" before you listened... then when you DID hear that you skipped the rest of that post! Argh...

So here it is again. :)

In this thread what I said was this. Read past the first sentence this time!


Ahem. *someone* was not paying attention. I bought BG&E over two weeks ago! ... for PC, yeah, but I got it...

OB1 you know that so why didn't you say the truth?

Oh, I played it some more today. I'm over 5 hours in now. Got through the Nutripils Factory... but to get the jump thing for the boat I need 15 pearls and I have 9 and they say I should get the pearl detector but I have under 1000 money and need a whole lot...

...erm, anyway...

Rayman 3 runs just fine on my PC except for a very small number of areas that're easily ignored. BG&E? It's odd. I did turn off/down some options, but it still looks very nice... what's odd is that while many areas the framerate is fine in a few it's much lower. The city. The waterway through the city and the walking district are VERY poor framerates... while even the biggest caverns in the "dungeons" run at a much higher framerate and I barely ever notice problems in 'dungeons'... very odd...

Oh, the games themselves! Rayman 3 is a great game. It's like Rayman 2, but more... which was a great decision. I really, really loved Rayman 2 so seeing the third one be similar is great. It's still a linear, immensely fun, and not overly challenging 3d platformer... just with 'uniforms' that last a limited time and have special powers added to the mix. Great game! Get it if you liked Rayman 2... especially if you see it for $10 like I did!

As for BG&E... hmm. It's a very good game. Probably not quite the same 'constant fun' thing as Rayman, but it's supposed to be slower and more thoughtful so that isn't so bad. I like it. The game has fun action-adventuring and nice puzzles... sometimes challenging. The most interesting design decision is the death system. EXTREMELY generous. Maybe TOO generous. Oh, I like being respawned before the action I just did in the room I'm in (and with 4 health -- sometimes quite a gift!), but ... it reduces the difficulty level significantly...

Oh, and maybe I just need to get farther or do more stuff, but I wish they gave you more money. There are a lot of things I want to get... like more healing items AND those cool things...

Anyway, it's a very good game, but has some flaws, including simple combat, for instance, and how in the 'stealth' areas it's so simple -- run into next area/into convenient piping duct/etc and you're safe and they give up, and the story... the story's nice, but not quite as expansive and detailed/twisting as a game as this type could have used. Oh well, still fun, but it could have been better. But still, very good game.

Note -- haven't played in a few days now (okay like a week probably, but ... um, Baldur's Gate II takes up all the time I can throw at it and then some...), but I'm farther than that. Finished that factory. Now I need to somehow come up with the money to get into the slaughterhouse... I need a lot of money but have very little, don't know where it's going to come from, and got annoyed at the prospect and quit for that day. Haven't gotten back since but I will.

and this.

Erm, back to the subject. You're right, BG&E doesn't support gamepads. Rayman III does, of course... it even supports the second analog stick as the look control! I think that's my first PC game that uses the second analog stick on my gamepad... As for BG&E, as I said a lot of the game, like the 'dungeons', don't have framerate issues; it's the overworld (sailing around in the hovercraft) and especially the city that have them. Oh the controls... it's mouse & keyboard. It works... not sure if gamepad would be better or not (obviously I can't try it) but it works... WSAD, and a bunch of other commands over there (uses Q, E, 2, 3, Shift, Spacebar, maybe another), and the mouse for look/action... the one real complaint I have is the menus. Some you navigate by spinning the mouse and some with the keyboard! It makes no sense... and when you have to use WSAD (or the arrow keys) to move in those menus you still need the mouse because Activate and Back are on the mouse buttons! Argh.

... but that's probably a stupid complaint because you CAN remap some of the controls (not the mouse axes) and have two buttons for each command so I probably could add a keyboard Activate command... I just haven't bothered.

Oh, and does anyone ELSE here have Rayman 3?

OB1
I'm not even going to look at your criticisms since you're complaining about the crappy PC version.

A Black Falcon
Oh right of course the game is SO DIFFERENT that the basic gameplay has nothing in common? :rolleyes:

OB1
No matter how good the gameplay is, if the controls suck then none of it is fun. Gameplay rests on how good the controls are.

A Black Falcon
And DID I COMPLAIN ABOUT THE CONTROLS? NO!

At least, not past how it's a bit annoying how some menus require turning the mouse left/right and others the keyboard keys. But that's a minor issue.

If you "read" what I said (esp. the first one) then maybe you'd see that there is more to it than that...

Oh, it's definitely a good game. But not perfect.

OB1
You're not listening to me (big surprise there!). You cannot appreciate good gameplay when the controls are so poor. Imagine playing Mario 64 with a keyboard and mouse. It would still have the same gameplay, but since the controls are so much different it would be a completely different playing experience. Come back to me once you've played the GC version.

A Black Falcon
I'd listen to you if you listened to what I said too! You won't, of course, so why should I bother?

OB1
I told you why.

A Black Falcon
And I told you that I don't see how that relates to most of what I said.

A Black Falcon
THIS HAS SO MUCH TO DO WITH THE CONTROLS!


As for BG&E... hmm. It's a very good game. Probably not quite the same 'constant fun' thing as Rayman, but it's supposed to be slower and more thoughtful so that isn't so bad. I like it. The game has fun action-adventuring and nice puzzles... sometimes challenging. The most interesting design decision is the death system. EXTREMELY generous. Maybe TOO generous. Oh, I like being respawned before the action I just did in the room I'm in (and with 4 health -- sometimes quite a gift!), but ... it reduces the difficulty level significantly...


AND THIS DOES TOO! YUP!



Oh, and maybe I just need to get farther or do more stuff, but I wish they gave you more money. There are a lot of things I want to get... like more healing items AND those cool things...

Unless I'm missing something about how to make money quickly (or at all, without re-going-through the same areas over and over...)? That'd be nice...

OB1
I told you I wouldn't read that since it's the PC version.

You seem to have a real problem with getting money in adventure games. I found it rather easy in BGE.

A Black Falcon
Your position would make sense if you could even begin to explain how those statements have anything at all to do with the controls, or (ON the subject of controls) how you KNOW that I hate them even though I have stated that they are fine... why is that so hard for you to accept? I don't get it... I had some complaints, but it wasn't much about that... and I'd know if I disliked the controls! The only 'issue' (ingame) I can think of is how the mouse is sometimes used as just a left/right axis, but that's understandable in the places it is so I can adapt...

But even then. How in the world does the game setup (difficulty, level design, etc) not matter? It's the SAME GAME! The PC version got perfectly good reviews! You just don't want to deal with any questions of this game or something... for instance Gamespot gave all four versions the same score. They will change scores when there's a serious issue (8.3, BTW. I'd score it a bit higher, but that's tolerable.).

Look, it's kind of hard to make any arguements when you won't read my post. This is the part I'd really like you to read.

As for BG&E... hmm. It's a very good game. Probably not quite the same 'constant fun' thing as Rayman, but it's supposed to be slower and more thoughtful so that isn't so bad. I like it. The game has fun action-adventuring and nice puzzles... sometimes challenging. The most interesting design decision is the death system. EXTREMELY generous. Maybe TOO generous. Oh, I like being respawned before the action I just did in the room I'm in (and with 4 health -- sometimes quite a gift!), but ... it reduces the difficulty level significantly...

Oh, and maybe I just need to get farther or do more stuff, but I wish they gave you more money. There are a lot of things I want to get... like more healing items AND those cool things...

Anyway, it's a very good game, but has some flaws, including simple combat, for instance, and how in the 'stealth' areas it's so simple -- run into next area/into convenient piping duct/etc and you're safe and they give up, and the story... the story's nice, but not quite as expansive and detailed/twisting as a game as this type could have used. Oh well, still fun, but it could have been better. But still, very good game.

Oh, as for money... no, I don't have enough. I still don't have the pearl scanner because I got the other one (animal scanner) and spent a bunch on healing items (the things they sell in the dungeons, not that much out of them)... very little left over and now I need a lot. Great... where is it supposed to come from...

OB1
I told you that I wouldn't read the post since you got the PC version.


The combat is simple but fits the game just fine. For someone who loves titles like Gauntlet which are all about simple action, I'm surprised you're complaining.


I never really noticed the whole spawning "problem" since I rarely ever died in the game, but yeah it is overall a bit too easy. And almost all PC games have save-anywhere functions which make it even easier than BG&E's generous respawning points, yet I don't hear you complaining about that.


The stealth parts are just fine, like MGS-lite. That is only one aspect of the game and just like the combat is perfectly suited for BG&E.


I can't believe you're complaining about the story as it's one of the most well-told video game stories to date. It's not a very complex story but the manner in which it is told is far better and more professional than most games(not counting pc adventures).


Finally, the PC version of the game is shit because of the controls. The controls are atrocious for that type of game, and the only reason it got decent reviews from PC mags is because there's nothing else like it on that platform.

A Black Falcon
Yes, the PC version's controls are terrible. Which is why neither IGN nor Gamespot mentions the controls as bad, of course.

OB1
Yes they do, actually.

From ign's head-to-head comparison of the game:

If the games industry has learned one thing from the Superman comics, it's that bizarro world does exist. The PC is the bizarro console...or is it the other way around? Point is, where first-person shooters play brilliantly on the PC, adventure games have a habit of running into trouble -- when they don't support controllers, for example.


Yes, you heard right. Somehow, for some reason, the PC version does not support controllers. You have to assign everything to the keyboard and mouse. You can get by, but it's entirely awkward to play this kind of game this way. There's certainly no confusing that the PC version is a port of the consoles in this case.

Following, we list all of the primary functions, but bear in mind the buttons do several different things. Still, this should give you an idea of how things control (and how our mouse/keyboard was setup by default).

Load Point GameCube PlayStation 2 Xbox PC
Crouch L L1 L CTRL
Move L. Stick L. Stick L. Stick W-A-S-D
Camera/Zoom R. Stick R. Stick R. Stick Mouse/Up-Down
Photo/Aim Z R1 Y Shift
Run/Accelerate R R2 R Space
Action/Attack A X A L. Click
Dive/Roll/Release B Square X R. Click
Ask/In-Hovercraft Y Trianble B E
Use X Circle Black Q
Inventory Paging D-pad D-pad D-pad 2/3
Menu Screen Start Start Start ESC
Objectives/Maps N/A Select Back TAB



The only red-flagged portion of the table applies to GameCube. Why? Because it's a button short. When you get a new objective, map, or anything of the sort you can quickly navigate in a one-touch manner on PS2, Xbox, and PC. But with GameCube you need to press Start then select Objectives & Maps. Think you handle it? Because the stuff accessed in this menu is not something you will live or die on for the seconds saved, it's almost irrelevant.

However, GameCube doesn't have a center-camera luxury, which the PS2 and Xbox activate with the Right Analog Stick button. Again, it's something you'll use rarely, but it is missing nonetheless.

In short, GameCube, PS2, and Xbox are all quite suitable over the PC. But, consider that GameCube is missing some very minor peripheral functionality.

Winner Ranking:
1. PS2/Xbox
2. GCN
3. PC

Difference between 1 and 2: minor
Difference between 2 and 3: major

A Black Falcon
http://www.pcgamer.com/reviews/review_2004-02-16a.html
Their complaints center around how the combat is simple and repetitive, not that the controls are bad. Seriously, where did you get that? I haven't seen any reviews yet that call the controls bad...

I never really noticed the whole spawning "problem" since I rarely ever died in the game, but yeah it is overall a bit too easy. And almost all PC games have save-anywhere functions which make it even easier than BG&E's generous respawning points, yet I don't hear you complaining about that.

In dungeons, I'd say that it's easier than save-anywhere, actually. Why? Because unless you're saving every two minuites, you'd have to go back farther with a save anywhere than with this 'in the last room' save system! I'd say it's MORE generous than save anywhere. And as I said it keeps the game moving, but drops the difficulty a lot... I'd honestly rather that it was more restrictive. Not 'start at the beginning of the dungeon' or anything annoying like that, but not quite as simple as it is... as it is there's really no penalty for dying.

Also, I thought it was painfully easy to avoid detection... turn around. Find nearest pipe/door/etc. Go through. Wait a few seconds. Return. Again, it keeps the game moving but makes it so EASY...

I can't believe you're complaining about the story as it's one of the most well-told video game stories to date. It's not a very complex story but the manner in which it is told is far better and more professional than most games(not counting pc adventures).

You're right, it is well told. I just found it too simple for a game with as much storytelling as that... as I remember from IGN's review, it's a complaint that the story wasn't more complex. It's obvious from the start that Alpha Section is evil. They are. Okay, so there's a lot of story along the way... but I can't help but feel that it's a simplistic (if verbose for its genre) one. A missed opportunity perhaps...

The combat is simple but fits the game just fine. For someone who loves titles like Gauntlet which are all about simple action, I'm surprised you're complaining.

Gauntlet... great game yes, and for that one simplicity is the best way it could be. It is more fun simple than it would be complex, I think. Each game is different. I like both simple games and complex, obviously. You know better than to say that I don't like complex games! Fine I like simple ones too, but that just means I like a variety of styles... and for this game, like PC Gamer (or IGN, I'm pretty sure)'s reviews say, the combat is just too simple for its own good. Oh, it's not like it isn't fun, it is (the combat). I just think it could be better...

A Black Falcon
Oh yeah, and isn't this what programmable gamepads are for? Though the keyboard controls work fine, and anyway I think I need new joystick drivers (blasted thing crashes or messes up far too often to be reliable for this kind of thing...)...

Awkward? A bit, but it's familiar too if you've played many 3d PC games!

OB1
<http://www.pcgamer.com/reviews/review_2004-02-16a.html>
Their complaints center around how the combat is simple and repetitive, not that the controls are bad. Seriously, where did you get that? I haven't seen any reviews yet that call the controls bad...
Read my above post.

There are only three, maybe four genres on the PC that control well with the mouse and keyboard. And 99.9% of all third-person action or adventure games control like first-person shooters because that is the only way to make the controls good without having to support an analogue gamepad. Games like Zelda and Mario could never work well with just a keyboard and mouse, and BG&E is no exception. PC game reviewers have to compare BG&E with other games in the genre on that format... which there are none. The game is excellent but the controls terrible, but when it comes to non-FPS controlling 3D games, only console gamers care about good controls (especially analog controls). So even if the controls are terribly awkward and aren't even analog (an atrocity for a game like BG&E) then they give the game a good score, because frankly there's nothing better.
In dungeons, I'd say that it's easier than save-anywhere, actually. Why? Because unless you're saving every two minuites, you'd have to go back farther with a save anywhere than with this 'in the last room' save system! I'd say it's MORE generous than save anywhere. And as I said it keeps the game moving, but drops the difficulty a lot... I'd honestly rather that it was more restrictive. Not 'start at the beginning of the dungeon' or anything annoying like that, but not quite as simple as it is... as it is there's really no penalty for dying.
That is ridiculous. In most PC games you can just press a button every five seconds to do a quicksave, so even if you make one tiny mistake you can go back half a second and fix it.

Also, I thought it was painfully easy to avoid detection... turn around. Find nearest pipe/door/etc. Go through. Wait a few seconds. Return. Again, it keeps the game moving but makes it so EASY...
That's how all stealth games are, just not quite as easy. You can describe any type of gameplay simply and make it sound dumb.For example:

All you do in Mario is press right and jump. It's so dumb and EASY.
You're right, it is well told. I just found it too simple for a game with as much storytelling as that... as I remember from IGN's review, it's a complaint that the story wasn't more complex. It's obvious from the start that Alpha Section is evil. They are. Okay, so there's a lot of story along the way... but I can't help but feel that it's a simplistic (if verbose for its genre) one. A missed opportunity perhaps...
The story is better told than even Metal Gear Solid, even though that game has a much more complex story. What is with you and equating complex with good? A simple, well-told story can be better than a complex, not-as-well-told story. And did you even beat the game?
Gauntlet... great game yes, and for that one simplicity is the best way it could be. It is more fun simple than it would be complex, I think. Each game is different. I like both simple games and complex, obviously. You know better than to say that I don't like complex games! Fine I like simple ones too, but that just means I like a variety of styles... and for this game, like PC Gamer (or IGN, I'm pretty sure)'s reviews say, the combat is just too simple for its own good. Oh, it's not like it isn't fun, it is. I just think it could be better...
Better would turn it into Wind Waker, and there isn't as much emphasis on combat in BG&E as there is in WW, plus the game is much shorter so there aren't a whole lot of battles.

Oh yeah, and isn't this what programmable gamepads are for? Though the keyboard controls work fine, and anyway I think I need new joystick drivers (blasted thing crashes or messes up far too often to be reliable for this kind of thing...)...


You still don't have analog controls, the biggest thing missing from the PC version. Have fun living in the stone age, though.

Awkward? A bit, but it's familiar too if you've played many 3d PC games!

Name ONE PC game that controls like BG&E.

A Black Falcon
Name ONE PC game that controls like BG&E.

Every game that has ever used WASD and the mouse to look has some noticable similarities, as several reviews of the PC versions say!

You still don't have analog controls, the biggest thing missing from the PC version. Have fun living in the stone age, though.

You have analog look, and as for movement, it's not a big deal, especially with both a 'faster' and a 'slower' modifier... though I don't use them much. Except for running to get places faster. :)

Better would turn it into Wind Waker, and there isn't as much emphasis on combat in BG&E as there is in WW, plus the game is much shorter so there aren't a whole lot of battles

True... and as I said the combat is fun enough that I don't feel like it's bad or anything. It's fine. But it could have been more complex or challenging...

The story is better told than even Metal Gear Solid, even though that game has a much more complex story. What is with you and equating complex with good? A simple, well-told story can be better than a complex, not-as-well-told story. And did you even beat the game?

No, and I'm sure more story is coming (including some I won't expect, I hope), but it doesn't look like there's going to be some huge plot twist... oh little things sure but the overall story was obvious from the start. That's normal in games, true, but if you're going on story as a major game aspect I'd expect more complexity...

You're right that complexity doesn't mean better storytelling, though. And on that respect the game does do very well. But it's still simpler than I would prefer. And, as the IGN review says, heavy-handed in its message at times, for sure.

Oh yeah, and simplistic! I mean, in a true military dictatorship would they allow people to openly protest in the streets? And the rebel group sure lets you into their secret hideout quickly and which a bare minimum, as far as we can tell, of checking to see if you are who you say you are... it tells a good story but then these things come and say 'this isn't using the storytelling to be as complex as it could be', and it still works but as I said is a missed opportunity.

Oh, and before you again say how I like games with minimal stories as I said I like both kinds. And a good story is always a plus. Story can make a otherwise mediocre game good... or a good game great...

That's how all stealth games are, just not quite as easy. You can describe any type of gameplay simply and make it sound dumb.For example:

All you do in Mario is press right and jump. It's so dumb and EASY.

You said it yourself, 'just not quite as easy'... fine you don't want it fully realistic in a game like this, but it could be a whole lot more. *thinks, for instance, of Thief... (of an example of 'a whole lot more', but more than I could possibly hope from this game)*

That is ridiculous. In most PC games you can just press a button every five seconds to do a quicksave, so even if you make one tiny mistake you can go back half a second and fix it.

Sure. But DO you? No! You forget sometimes, and go back quite a ways! With this that never happens. See my point?

There are only three, maybe four genres on the PC that control well with the mouse and keyboard. And 99.9% of all third-person action or adventure games control like first-person shooters because that is the only way to make the controls good without having to support an analogue gamepad. Games like Zelda and Mario could never work well with just a keyboard and mouse, and BG&E is no exception. PC game reviewers have to compare BG&E with other games in the genre on that format... which there are none. The game is excellent but the controls terrible, but when it comes to non-FPS controlling 3D games, only console gamers care about good controls (especially analog controls). So even if the controls are terribly awkward and aren't even analog (an atrocity for a game like BG&E) then they give the game a good score, because frankly there's nothing better.

Wow, that's a ... strong statement... and quite biased. You take what they say and move it to a very strong statement that wasn't intended. Yes, that IGN article says that it's awkward and stuff, but they don't say that it's terrible and unplayable, or that it reflects horribly on the game! And they say you get used to it. That isn't quite the condemnation you have here.

No action-adventure games on the PC? Umm... you'd better explain what you meant, and fast, because it sounds like sheer insanity to me at least!

Gamepad vs Keyboard/Mouse? Depends on the genre. For a FPS keyboard/mouse is a million times better. For a platformer or 3d action/adventure? Gamepad probably is better, yes. But oh-so-dramatically-that-it-overwhelms-all? No, I doubt it very much.

The worst complaint I can think of is that they're a bit irritating at times because they clearly just mapped the gamepad to PC controls instead of fully redoing it for the best setup on a mouse (mouse especially, the keyboard portion is as good as you could expect)... as I said, with the axes. But that's an issue you get used to quickly.

Oh, have you played the PC version?

OB1
Every game that has ever used WASD and the mouse to look has some noticable similarities, as several reviews of the PC versions say!

So it controls like a FPS?

Um... NOPE! You don't strafe and move with WASD.

So then it must control like an RTS?

NOPE again!

Yeah, you're right about this one!

*sigh*

Just because it used a keyboard does not mean that it controls anything like any other PC game.

You have analog look, and as for movement, it's not a big deal, especially with both a 'faster' and a 'slower' modifier... though I don't use them much. Except for running to get places faster.

You can't even control the camera well! The camera was not meant for a mouse. I can't believe you're defending the controls. Such low standards you have...

True... and as I said the combat is fun enough that I don't feel like it's bad or anything. It's fine. But it could have been more complex or challenging...

Which wouldn't have made it much better since combat isn't very important.

No, and I'm sure more story is coming (including some I won't expect, I hope), but it doesn't look like there's going to be some huge plot twist... oh little things sure but the overall story was obvious from the start. That's normal in games, true, but if you're going on story as a major game aspect I'd expect more complexity...

You're right that complexity doesn't mean better storytelling, though. And on that respect the game does do very well. But it's still simpler than I would prefer. And, as the IGN review says, heavy-handed in its message at times, for sure.

Oh yeah, and simplistic! I mean, in a true military dictatorship would they allow people to openly protest in the streets? And the rebel group sure lets you into their secret hideout quickly and which a bare minimum, as far as we can tell, of checking to see if you are who you say you are... it tells a good story but then these things come and say 'this isn't using the storytelling to be as complex as it could be', and it still works but as I said is a missed opportunity.

Oh, and before you again say how I like games with minimal stories as I said I like both kinds. And a good story is always a plus. Story can make a otherwise mediocre game good... or a good game great...

Good grief, you haven't even finished the game! Your questions will be answered if you actually BEAT it. :screwy:

You said it yourself, 'just not quite as easy'... fine you don't want it fully realistic in a game like this, but it could be a whole lot more. *thinks, for instance, of Thief... (of an example of 'a whole lot more', but more than I could possibly hope from this game)*


Oh right, you're comparing the stealth in a game that has only a few moments of stealth to a game that's ALL about stealth. Why dont't you complain about how the racing sections aren't as good as F-Zero, either, and that the flying parts aren't as good as Star Fox.

:whatever:

Sure. But DO you? No! You forget sometimes, and go back quite a ways! With this that never happens. See my point?

Yes, your point is that you're too forgetful to press "F5". Amazing.

Wow, that's a ... strong statement... and quite biased. You take what they say and move it to a very strong statement that wasn't intended. Yes, that IGN article says that it's awkward and stuff, but they don't say that it's terrible and unplayable, or that it reflects horribly on the game! And they say you get used to it. That isn't quite the condemnation you have here.

Biased? Please, I play as many PC games as I do console ones. BG&E isn't unplayable with its shitty controls, but compared to the console versions it is amazingly bad.

No action-adventure games on the PC? Umm... you'd better explain what you meant, and fast, because it sounds like sheer insanity to me at least!

No Zelda-type games. Name one aside from BG&E.

Gamepad vs Keyboard/Mouse? Depends on the genre. For a FPS keyboard/mouse is a million times better. For a platformer or 3d action/adventure? Gamepad probably is better, yes. But oh-so-dramatically-that-it-overwhelms-all? No, I doubt it very much.

You can actually play a FPS very well on a console and there are actually great advantages to using a dual-analog controller in a FPS, while playing a game like BG&E on a PC has NO advantages whatsoever and plays absolutely terribly. Your extreme bias amazes me. It is obvious to me that you have very little regard for good controls.

The worst complaint I can think of is that they're a bit irritating at times because they clearly just mapped the gamepad to PC controls instead of fully redoing it for the best setup on a mouse (mouse especially, the keyboard portion is as good as you could expect)... as I said, with the axes. But that's an issue you get used to quickly.

There is no way BG&E could play well with a kb&m unless they made it play like Max Payne, and even then it would be bad.

Oh, have you played the PC version?

Of course I have, I wouldn't be debating this with you if I had not. You see, unlike you I do not argue something without anything to back it up, or without fully understanding why I believe that way.

A Black Falcon
Good grief, you haven't even finished the game! Your questions will be answered if you actually BEAT it.

... umm I described exactly where I was in the game so this should not exactly be a surprise...

And unless something big changes that's more than just 'so far' because the whole game style seems pretty consistent.

So it controls like a FPS?

Um... NOPE! You don't strafe and move with WASD.

So then it must control like an RTS?

NOPE again!

Yeah, you're right about this one!

*sigh*

Just because it used a keyboard does not mean that it controls anything like any other PC game.

Yeah, because no PC games use left and right keys for turning left and right?

Oh, it lets you use the arrow keys too. It's harder because those other keys are grouped around the WASD and you need a hand on the mouse all the time for attack, but if you remap some things you could get that to work... then it'd be even more like a older PC title (because most PC games used to use the arrow keys for moving)...


Which wouldn't have made it much better since combat isn't very important.

But you do a lot of it, so of course it's relevant.


Oh right, you're comparing the stealth in a game that has only a few moments of stealth to a game that's ALL about stealth. Why dont't you complain about how the racing sections aren't as good as F-Zero, either, and that the flying parts aren't as good as Star Fox.

Oh, you're right. I just chose the first thing I could think of for 'really good stealth'. I know that expecting it to match that is utterly unfair, but it's the standard for stealth, I'd say... it doesn't have to match Thief, but it could to a better job than it does.

Yes, your point is that you're too forgetful to press "F5". Amazing.

I quicksave enough. But not before every single room in a game! This is like a quicksave before every single room. Thus, in most ways more lenient.

Oh, and it's not always F5... :D

You can't even control the camera well! The camera was not meant for a mouse. I can't believe you're defending the controls. Such low standards you have...

As I said, the keyboard part of the controls is just fine. Oh sure it's not analog, but analog isn't necessary and the slower/faster keys setup works fine. The mouse is where any problems are. And you are right, it isn't meant to be used in the ways it is, as I said -- it's obvious that it's just a transferred analog stick and not controls designed for a mouse (which they could have done if they'd wanted to take the time, but they didn't...). Maybe it'd be better with a trackball actually... but it's not so bad that you don't get used to it, especially if you play many PC games... it might not be quite normal but it's close enough that after a little while you adapt.


Of course I have, I wouldn't be debating this with you if I had not. You see, unlike you I do not argue something without anything to back it up, or without fully understanding why I believe that way.

Notice I'm not saying that this is better than the console one, because I haven't played them; just saying that I don't find the controls on the PC version so bad.

You can actually play a FPS very well on a console and there are actually great advantages to using a dual-analog controller in a FPS, while playing a game like BG&E on a PC has NO advantages whatsoever and plays absolutely terribly. Your extreme bias amazes me. It is obvious to me that you have very little regard for good controls.

Analog movement? Minor. I see no advantages and plenty of bad things to playing FPSes on consoles. I've tried to play PC FPSes a few times with my gamepads or joysticks... it's painful... okay console FPSes can do it better sometimes, but in no case has it been as good as keyboard and mouse.

Oh, and are you looking for advantages of the PC version? IGN says them in their review. If you have the system for it, the graphics are significantly better in the PC version than in the console versions. I'd bet that the dungeons at least (where the framerate is fine) on my system look better than any of the console versions... even at just 800x600 (I know 640x480 would get much better preformance, but I won't go down so low in res... not unless the whole game was unbearably slow, and it's not (and the slow parts are almost all not action parts (the only slower action scenes I'd had so far are when you have to fight baddies in the water with your boat, and there're just a couple of those)...

No Zelda-type games. Name one aside from BG&E.

Is ANYTHING quite like Zelda? Oh there are many action-adventure-rpg-ish games, but Zelda really is unique...

Action-RPG, the PC has in spades (yes many are top-down, but these are broad genres here...). Adventure-RPG (Quest for Glory's my thought here), the PC has a fair number of. Action-Adventure it has too.

Zelda clones? Okay, not huge numbers. But it has adventure games, and action games, and all of those varied subgenres... enough that BG&E isn't exactly alone.

OB1
... umm I described exactly where I was in the game so this should not exactly be a surprise...

And unless something big changes that's more than just 'so far' because the whole game style seems pretty consistent.
There's nothing wrong with the "game system" (whatever that means), but of course there are surprises in the story.
Yeah, because no PC games use left and right keys for turning left and right?
Maybe something like Grim Fandango where good controls are not important, but for an action game? NO!

Oh, it lets you use the arrow keys too. It's harder because those other keys are grouped around the WASD and you need a hand on the mouse all the time for attack, but if you remap some things you could get that to work... then it'd be even more like a older PC title (because most PC games used to use the arrow keys for moving)...
You don't get it. You're moving the character with your fingers when you should be moving her with a super-precise analog thumb stick. The fact that you cannot see that monumental difference shows your inability to differentiate between good and bad controls.
But you do a lot of it, so of course it's relevant.
There's not even a quarter of the combat that's in WW or even OoT.
Oh, you're right. I just chose the first thing I could think of for 'really good stealth'. I know that expecting it to match that is utterly unfair, but it's the standard for stealth, I'd say... it doesn't have to match Thief, but it could to a better job than it does.
You make me sick. BG&E is one of the best games of 2003 and all you can do is complain. Go back to playing shit like Gauntlet, ABF.
I quicksave enough. But not before every single room in a game! This is like a quicksave before every single room. Thus, in most ways more lenient.
With quicksave you can save wherever and whenever you want to!! Just because you're too damn lazy to press one key doesn't change the fact that it makes games much easier!

Oh, and it's not always F5...
:whatever:
As I said, the keyboard part of the controls is just fine. Oh sure it's not analog, but analog isn't necessary and the slower/faster keys setup works fine. The mouse is where any problems are. And you are right, it isn't meant to be used in the ways it is, as I said -- it's obvious that it's just a transferred analog stick and not controls designed for a mouse (which they could have done if they'd wanted to take the time, but they didn't...). Maybe it'd be better with a trackball actually... but it's not so bad that you don't get used to it, especially if you play many PC games... it might not be quite normal but it's close enough that after a little while you adapt.
You can also play Soul Calibur with a Dreamcast fishing controller, but if you can't tell that it's a billion times worse than using a joystick you're out of your mind. You sir are out of your mind.
Notice I'm not saying that this is better than the console one, because I haven't played them; just saying that I don't find the controls on the PC version so bad.
That's because you don't know what decent controls are.
Analog movement? Minor. I see no advantages and plenty of bad things to playing FPSes on consoles. I've tried to play PC FPSes a few times with my gamepads or joysticks... it's painful... okay console FPSes can do it better sometimes, but in no case has it been as good as keyboard and mouse.
FALSE. Analog movement makes a huge difference in FPS's, especially in stealth games like Deus Ex or Thief. Also, if you have normal thumbs (which you don't seem to have), aiming is not a problem and you can become almost as accurate as you would with a mouse. There are both disadvantages and advantages to using a kb&m setup or a dual-analog controller for a FPS, while using a kb&m for something like BG&E only has disadvantages. Try to prove me wrong. Please, I dare you to try.

Oh, and are you looking for advantages of the PC version? IGN says them in their review. If you have the system for it, the graphics are significantly better in the PC version than in the console versions. I'd bet that the dungeons at least (where the framerate is fine) on my system look better than any of the console versions... even at just 800x600 (I know 640x480 would get much better preformance, but I won't go down so low in res... not unless the whole game was unbearably slow, and it's not (and the slow parts are almost all not action parts (the only slower action scenes I'd had so far are when you have to fight baddies in the water with your boat, and there're just a couple of those)...
I know how powerful your PC is, and every console version looks much better than I'm sure it does on your PC. If you have a super-powerful PC then it could look great, but then you're still stuck with terrible controls.
Is ANYTHING quite like Zelda? Oh there are many action-adventure-rpg-ish games, but Zelda really is unique...

Action-RPG, the PC has in spades (yes many are top-down, but these are broad genres here...). Adventure-RPG (Quest for Glory's my thought here), the PC has a fair number of. Action-Adventure it has too.

Zelda clones? Okay, not huge numbers. But it has adventure games, and action games, and all of those varied subgenres... enough that BG&E isn't exactly alone.
You see? You can't even name ONE game like Zelda on the PC. It's simple, ABF. In order for a game to be somewhat similar to Zelda it has to share similar controls and feature action, exploration, and puzzle solving. That's it. Consoles are littered with games like that. PCs are not, because the standard control setup is not kind to third-person action games that do not control like FPS's.

big guy
i cannot be arsed to read any of this.

A Black Falcon
Maybe something like Grim Fandango where good controls are not important, but for an action game? NO!

... Resident Evil? (I mention it because I recall Grim Fandango's movement being compared to Resident Evil at least once)

But I'd say that there are many many PC games that are third person. And many of them use WASD!


You see? You can't even name ONE game like Zelda on the PC. It's simple, ABF. In order for a game to be somewhat similar to Zelda it has to share similar controls and feature action, exploration, and puzzle solving. That's it. Consoles are littered with games like that. PCs are not, because the standard control setup is not kind to third-person action games that do not control like FPS's.

The only thing I can think of that was compared to Zelda was a mediocre action-adventure a few years back called Hype: The Time Quest... the characters were Playmobil knights and stuff...

But as I said, how many games directly compare to Zelda? Are there many on PS2 or X-Box? Oh, there are plenty of action-adventures, and those other subcategories, but as I said PC has a lot of those as well.

And it is not true that most PC games are either RTSes or FPSes. I have several hundred PC games after all and only five are FPSes and probably a dozen or something like that RTS... :) What is true is that most PC games are made with PCs in mind (if they aren't ports). So a action-RPG goes more in the direction of Ultima (though that's closer to a hardcore RPG) or Diablo, and not closer to Zelda. And an action-adventure? I don't know... Tomb Raider? I know they were on PSX too but they've been on PC from the start... that's one anyway.

OB1
... Resident Evil? (I mention it because I recall Grim Fandango's movement being compared to Resident Evil at least once)

But I'd say that there are many many PC games that are third person. And many of them use WASD!

Resident Evil is a slow game, and its controls are purposefully bad.

AGAIN: Using WASD does not mean that they control the same!!!

As you can see by the chart I've created below, you've become so much of a retard that it's off the charts! Please see attached image.

The only thing I can think of that was compared to Zelda was a mediocre action-adventure a few years back called Hype: The Time Quest... the characters were Playmobil knights and stuff...

But as I said, how many games directly compare to Zelda? Are there many on PS2 or X-Box? Oh, there are plenty of action-adventures, and those other subcategories, but as I said PC has a lot of those as well.

And it is not true that most PC games are either RTSes or FPSes. I have several hundred PC games after all and only five are FPSes and probably a dozen or something like that RTS... What is true is that most PC games are made with PCs in mind (if they aren't ports). So a action-RPG goes more in the direction of Ultima (though that's closer to a hardcore RPG) or Diablo, and not closer to Zelda. And an action-adventure? I don't know... Tomb Raider? I know they were on PSX too but they've been on PC from the start... that's one anyway.

Most PC games that only use a kb&m CONTROL like FPSs or strategy games. That is because that control setup is extremely limited and is very poor for most genres.

A Black Falcon
OB1: Look at older, arcadish/"console style" PC games... the arrow keys, with control and alt as action buttons, was the norm you know... that lasted until... hmm, Quake? Somewhere around there when they switched to WASD and the mouse instead of arrow keys and control/alt/space like all the action games up until after Doom...

Just saying that it's not as simple a picture as you paint. :)

Or I could mention Tomb Raider again.

You make me sick. BG&E is one of the best games of 2003 and all you can do is complain. Go back to playing shit like Gauntlet, ABF.

I can't see what this has to do with that statement of mine.

With quicksave you can save wherever and whenever you want to!! Just because you're too damn lazy to press one key doesn't change the fact that it makes games much easier!

So you've always quicksaved before every room of every game you've ever played with quicksaving in it and never lost more than a minuite or two of gameplay? Somehow I doubt that. Next time think things through before you say them!

You don't get it. You're moving the character with your fingers when you should be moving her with a super-precise analog thumb stick. The fact that you cannot see that monumental difference shows your inability to differentiate between good and bad controls.

That's because it ISN'T a monumental difference. It's essentially the same as any other digital form of control, such as a d-pad. The fact that it's fingers, and not the thumb, isn't very relevant. Fine, it's less precise with four directions instead or many. And three speeds is less than however many are in the console versions. But you know what? I don't see a difference between those four buttons and a Nintendo crosspad... sure it's thumb vs fingers, but how does that matter much?

And for gameplay purposes the analog speeds are not necessary to play. Oh it makes the game easier perhaps, but it's not NECESSARY. I survived with a D-Pad in Rogue Squadron and Rayman 2, after all...


You can also play Soul Calibur with a Dreamcast fishing controller, but if you can't tell that it's a billion times worse than using a joystick you're out of your mind. You sir are out of your mind.

You know, like usual, it's not that I utterly dislike your opinions, but how you present them. If like a normal human being you thought about it and said 'I think that using the mouse isn't as good as using a joystick', I'd agree. But you don't. You go off on wild exaggerations, making insane statements that I can't help but disagree with even if I agree with part of it... you need to THINK! Wild exagerations don't get anyone anywhere. Acting like your opinion is the only valid one doesn't either. Thought and moderation help a lot... okay it's not possible all of the time, I'll certainly admit that, but you don't seem to try at ALL...

Fine, the mouse is a bit inferior to a joystick. Okay. That is true. But in a few hours you'll get used to it. You don't constantly move the camera anyway... most of the time the mouse serves well enough. And it provides for accurate pointing at things, and for movement too (remember that you will turn if you're going forward and moving the camera) at times when you want... fine it's not quite as good. But you go far, far overboard in your ranting about how much worse it is. That's the problem here.

Great Rumbler
This thread is long.

A Black Falcon
OB1 is annoying!

Sacred Jellybean
OB1 is annoying!

That could have been summed up in one post and saved bandwidth, rather than a 2 page debate.

;)

OB1
OB1: Look at older, arcadish/"console style" PC games... the arrow keys, with control and alt as action buttons, was the norm you know... that lasted until... hmm, Quake? Somewhere around there when they switched to WASD and the mouse instead of arrow keys and control/alt/space like all the action games up until after Doom...

Just saying that it's not as simple a picture as you paint.

Or I could mention Tomb Raider again.

ABF!! *knocks on dumbass's head* YOU'RE NOT LISTENING AGAIN! Listen up, idiot!

WASD does NOT equal "ALL CONTROLS ARE THE SAME"!!! You would us w to move forward, s for backwards, and a and d for strafing! That's not how BG&E controls!!

*ABF's retard meter breaks*

So you've always quicksaved before every room of every game you've ever played with quicksaving in it and never lost more than a minuite or two of gameplay? Somehow I doubt that. Next time think things through before you say them!

I quicksaved as often as I need to, genius. Strategic saving is key. Like in Splinter Cell, you can save right before you do something risky. BG&E does not allow for that.

That's because it ISN'T a monumental difference. It's essentially the same as any other digital form of control, such as a d-pad. The fact that it's fingers, and not the thumb, isn't very relevant. Fine, it's less precise with four directions instead or many. And three speeds is less than however many are in the console versions. But you know what? I don't see a difference between those four buttons and a Nintendo crosspad... sure it's thumb vs fingers, but how does that matter much?

And for gameplay purposes the analog speeds are not necessary to play. Oh it makes the game easier perhaps, but it's not NECESSARY. I survived with a D-Pad in Rogue Squadron and Rayman 2, after all...

And I survived in Sonic with Samba De Amigo maracas. But guess what? IT CONTROLLED LIKE SHIT!

:screwy:

You can't tell the difference between a dpad and four keyboard keys (try playing Street Fighter with a dpad). You can't even tell the difference between keyboard keys and analog thumbsticks. I think that proves my point.

You know, like usual, it's not that I utterly dislike your opinions, but how you present them. If like a normal human being you thought about it and said 'I think that using the mouse isn't as good as using a joystick', I'd agree. But you don't. You go off on wild exaggerations, making insane statements that I can't help but disagree with even if I agree with part of it... you need to THINK! Wild exagerations don't get anyone anywhere. Acting like your opinion is the only valid one doesn't either. Thought and moderation help a lot... okay it's not possible all of the time, I'll certainly admit that, but you don't seem to try at ALL...

Fine, the mouse is a bit inferior to a joystick. Okay. That is true. But in a few hours you'll get used to it. You don't constantly move the camera anyway... most of the time the mouse serves well enough. And it provides for accurate pointing at things, and for movement too (remember that you will turn if you're going forward and moving the camera) at times when you want... fine it's not quite as good. But you go far, far overboard in your ranting about how much worse it is. That's the problem here.

ABF, you have a very poor grasp of what it means to have good controls. I'm more sensitive to that. Case closed.

Dark Jaguar
Hmm, skimming that, seems OB1 for a while kept saying "I refuse to read that" because he was being a JERK (honestly OB1, you can't expect people to listen to you unless you do them the same, reasons are irrelevent no matter what IN THE ENTIRE UNIVERSE they are, EVER), and THEN he responded TO it anyway, showing he frickin' lied. Then, he stopped saying that and they argued on into the wee hours of the morn, ABF saying he's fine with the controls and they do well enough for him to know what the gameplay is like, and OB1 claiming he knows the truth better even though he never once touched them.

While OB1 has many valid points regarding how controls can ruin a game, they don't matter because ABF is fine with the controls and is playing the game well enough and his opinion is just as valid as anyone else's.

OB1
OK dumbass, time for me to rip apart that idiotic post of yours.

Hmm, skimming that, seems OB1 for a while kept saying "I refuse to read that" because he was being a JERK (honestly OB1, you can't expect people to listen to you unless you do them the same, reasons are irrelevent no matter what IN THE ENTIRE UNIVERSE they are, EVER), and THEN he responded TO it anyway, showing he frickin' lied.

I read it the second time he posted it. The first time I did not read it, so I did not lie.

Then, he stopped saying that and they argued on into the wee hours of the morn, ABF saying he's fine with the controls and they do well enough for him to know what the gameplay is like, and OB1 claiming he knows the truth better even though he never once touched them.

I stated very clearly that I have played the PC version, which is why I know how it controls. Perhaps you should start reading my posts before you make yourself look like a jackass.

While OB1 has many valid points regarding how controls can ruin a game, they don't matter because ABF is fine with the controls and is playing the game well enough and his opinion is just as valid as anyone else's.

And that's fine that he's alright with the controls, but they are terrible controls and since he insisted on debating that fact, I obliged.

big guy
when OB1 posted that comparison of controls for the ps2/xbox/gc...i never realized how jipped i got with the controls...i thought they were wonderful. damn IGN for spoiling my retrospective experience. my memories of the game will now no longer be what they were because i now know that my experience was not the best it could be. damn them.

OB1
You also got the PC version? Geez...

lazyfatbum
Hahaha.... ABF retard chart. I always knew ABF suffered from Retardo, but I didn't want to bring it up... there's no cure for Retardo. :violin:

His opinion is valid DJ, but a good game designer spends as much time on the controls as any other aspect of the game. Rare for example was always very proud of their control schemes. If you only played the emulated version of Banjo~Kazooie you missed the entire experience since it was designed for the N64 controller from the ground up. I can have an opinion that I like to move my Tint bar on my TV until everything's green because I like green better but i'm completely ruining the experience. If Mario was green and Luigi was purple life wouldn't be worth living, and how would you know what suit upgrade you have in Metroid if you made everything green!? would you go READ the MENUS!? OMG....... that's like masturbating with headphones on.

OB1
ABF, I'm sorry if I offended you but whenever I see someone play a version of a game with bad controls it's like seeing a parent send their kid to a house full of hungry wolves as daycare.

big guy
no way, i got the GC version...but i couldn't instantly access maps like with the PS2 and Xbox...i had to hit start and then access through a menu. gasp.

Great Rumbler
The horror!!

OB1
I beat the GC version and that didn't bother me.

Great Rumbler
Only because you didn't know any better.

OB1
Well it's only one button... it's not like it was missing analog controls or anything like that.

Great Rumbler
But you'll never get that wasted second of your life back! EVER!!!

OB1
Not if I find a time machine!!

Great Rumbler
But that'll take time!!

OB1
Yeah but... with a time machine I can just go back to right now and--- HEY! My future self is here!

Great Rumbler
Ask him about E3 2004!

OB1
... I already did! In the FUTURE!!!

Nintendo totally owned the show, and showed off playable demos of Metroid Prime 2, Star Fox 2, and videos of Wind Waker 2, Mario 128, Fire Emblem, and a really insane but awesome looking surprise title from Nintendo (I don't want to spoil it, but think "open-ended RPG pirate game")!! The DS was also a big surprise as it was actually quite awesome, and the games looked much better than your typical N64 game. Nintendo showed off tons of DS games, including a new Zelda game, a new Metroid game, and the first new 2D Mario game since Yoshi's Island, aptly named Super Mario Bros. 6. My future self said that it featured an incredible blend of 2D and 3D graphics and was easily the best DS game of the show. The touch screen was better than most people thought it would be, too. In Mario 6 it allowed you to paint objects in the world using the touch pad while you played, which may sound weird but worked incredibly well. Imagine running through a level and then drawing a boat which you could then ride to the next world, or drawing Mario a cape so that he could fly. Really awesome stuff.

Dark Jaguar
SMB6 isn't apt at all!

If you are going to make up a future, make the DS as powerful as a Gamecube, or near it!

OB1
SMB 6 would be perfect! I'd love it if they did that. Remember that there hasn't been one single Mario Bros. platformer since Yoshi's Island. Well, actually, Mario World, but you know...

Dark Jaguar
Let's see um... sorry no, I don't know. SMW was World, not Bros.

Go ahead, travel all around time, but you'll still be aging, and you'll eventually die of old age even if you ARE in the ice age at the time!

lazyfatbum
Even Scott Bakula got older. Despite his little theory of quantum time.

Have you ever thought about what you would really do if you had a time machine? Because if a time machine is ever to exist in our life times and we're able to use it, then that wish would instantly come true when you make it. But what if we can only communicate with our former selves indirectly Heaven as we know it is a place our soul goes when we die. Well if there is an afterlife then it would have no time or space, everything would happen at any given point in the anti-time. You would get answers before you knew questions. An itch would go away before you realized you had it because you already scratched it before it happened and before you scratched it. Any thought you have would have already formed so you effectively stop thinking or reasoning and still gain experience and insight without the conscious knowledge of how you aqcuired it! Imagine this scenario; You're about to walk outside on a hot day to get the mail and you think about looking in the mirror to make sure your hair looks good. You would already have a mental image in your head of what your hair looks like right now and you would be holding the mail. Because it was hot outside you would be sweating but you would have thought to drink something cold and turn the air conditioner on, so now you are holding the mail and an empty drink with the memory of what it tasted like. Then of course you would have opened the mail to see what it was let's say 47 seconds in the future but the mail is still in your hand with the memory of what you read inside it and the mail would also exist simultaneously in the mail box since you haven't gone outside in the present as would the glass you used for your drink which would still be full though you remember drinking it. You know the air conditioner is on but it's off, and you're getting cold but you haven't touched the air conditioner yet so you're essentially waiting to feel something in the present because your memories would be contradicting eachother. Now you're standing in the living room holding your hands out believing that you're holding the mail that you already read and a drink that you already drank and confident that your hair looks good even though you haven't seen it yet, neither of those things have happened yet. You would feel the cold refreshing air on your skin but the air conditioner is off and you're debating in your mind on whether or not you're too cold or too hot. You look on the table and you see stamps, paper and a pen. You have a memory of writing a letter back to reply to the mail you just got which in reality is the reply to a letter you sent out that hasn't happened yet but you remember doing just recently because in reality, in your mind, it never happened and you're not holding anything but you have the memory of it all happening in a logical order but it really all happened at once and now only exists in your mind in that logical order. Weird.

A Black Falcon
when OB1 posted that comparison of controls for the ps2/xbox/gc...i never realized how jipped i got with the controls...i thought they were wonderful. damn IGN for spoiling my retrospective experience. my memories of the game will now no longer be what they were because i now know that my experience was not the best it could be. damn them.

Heh... :)

Hmm, skimming that, seems OB1 for a while kept saying "I refuse to read that" because he was being a JERK (honestly OB1, you can't expect people to listen to you unless you do them the same, reasons are irrelevent no matter what IN THE ENTIRE UNIVERSE they are, EVER), and THEN he responded TO it anyway, showing he frickin' lied. Then, he stopped saying that and they argued on into the wee hours of the morn, ABF saying he's fine with the controls and they do well enough for him to know what the gameplay is like, and OB1 claiming he knows the truth better even though he never once touched them.

While OB1 has many valid points regarding how controls can ruin a game, they don't matter because ABF is fine with the controls and is playing the game well enough and his opinion is just as valid as anyone else's.

"Jerk" is a good summation of how he was acting, that's for sure. Well, "childish" works quite well too...

Oh, and as you know according to OB1 only OB1's opinion is valid; all others are dependant on if OB1 agrees to make them valid.

And that's fine that he's alright with the controls, but they are terrible controls and since he insisted on debating that fact, I obliged.

You think they're terrible. That's very different from them BEING TERRIBLE. That "proof" of yours? It supports me. The way IGN said it sounded closer to what I'd say (though going farther than I probably would in saying that it's a very noticable downgrade)... it's a factor you might want to think about, but you get used to it and it works well enough for the game to still be very fun. That's pretty much what they said. I'd say that there are a few issues with the control but again, not nearly enough to even come close to ruining the fun... you just can't take IGN's review or comparison to support your radical view on this! It doesn't!

ABF!! *knocks on dumbass's head* YOU'RE NOT LISTENING AGAIN! Listen up, idiot!

WASD does NOT equal "ALL CONTROLS ARE THE SAME"!!! You would us w to move forward, s for backwards, and a and d for strafing! That's not how BG&E controls!!

*ABF's retard meter breaks*

You know, generally in games controls are "configurable"... same here... well you can't reconfigure the mouse axes, but you shouldn't because that's the only analog control the PC has really (by default). The buttons are all configurable. As for how the movement goes, fine it's not sidestepping, but didn't I metion Resident Evil, Grim Fandango, Tomb Raider, etc? Okay those aren't quite the same, but the controls are along similar lines in many ways!


I quicksaved as often as I need to, genius. Strategic saving is key. Like in Splinter Cell, you can save right before you do something risky. BG&E does not allow for that.

No, it autosaves before anything risky. You'll never have to replay more than a minuite or two of gameplay. Fine in some cases you'll have to redo something challenging, maybe, if you die (though generally not), but ... I mean, how could you not see my point???? Fine you can't save DURING a challenge, but that's a feature I've seen in some games. Like, oh, Eternal Darkness? Or Baldur's Gate... you can't autosave during combat. Similar thing here really except instead of an autosave it's a quicksave at the start of the challenge. I'm sure that OVERALL you spend less time replaying lost territory with this autosave than with a quicksave system because with quicksaves you can get cocky and not save, and then get in a challenge you can't beat and die and go way back (especially in games like this where you can't save during combat)...

And I survived in Sonic with Samba De Amigo maracas. But guess what? IT CONTROLLED LIKE SHIT!



You can't tell the difference between a dpad and four keyboard keys (try playing Street Fighter with a dpad). You can't even tell the difference between keyboard keys and analog thumbsticks. I think that proves my point.

If you actually "read" what I "wrote" (I know, challenging concepts for you), you'd know that that is absolutely false. Seriously, how you take what I say and twist it to me not seeing any difference between control methods is sheer insanity. You don't READ WHAT I WROTE. Oh, you "read" it, but you don't TRY TO UNDERSTAND WHAT I ACTUALLY MEANT. You just take it to mean your own thing, what you KNOW I "actually" meant. It's INCREDIBLY, INCREDIBLY annoying and for us to ever get anywhere in our arguements it REALLY has to stop. This is a perfect example.

I said that using WSAD and a d-pad are functionally the same. That does not mean 'identical in every way'. I did not say that. I said 'functionally the same'. As in, for gameplay the differences are not great. They are obviously greater for an analog stick because analog sticks and digital buttons are different in plenty of ways -- analog sticks are more precise for aiming, but harder to point in a specific direction (see: how they are bad for 2d fighting games; playing CvS2 on the analog stick is horrible!); give multiple speeds; etc. And d-pad/keys are obviously different.

Oh, you're right about one thing -- for some games analog sticks are definitely better. Rogue Squadron, as I've said many times, is a good example of that -- I played it on my Sidewinder, and when you tap a direction it'd kind of 'jump' a bit in that direction... so when a target was 'between points' it could be a pain to hit it. A analog stick would obviously have been better. (If you're wondering why I have the PC version, simple. I didn't have an N64 then.) As for Rayman 2, it's more like Beyond Good & Evil -- playing it on a d-pad is NOT a significant gameplay hinderance. For an example of one where it is, I remember the PC demo of Starshot (a platformer also released on N64). Going on some narrow paths (floating diagonal platforms) was hard because with a d-pad you couldn't quite get going in the right direction... that obviously is better in analog. Rayman 2 isn't like that and worked fine. Oh sure I'm sure there were some disadvantages, but nothing so major that it impacts how much fun you're having in the game.

Beyond Good & Evil works the same way.

NOW do you understand what I meant? And no stupid response! Think it over for once!

ABF, you have a very poor grasp of what it means to have good controls. I'm more sensitive to that. Case closed.

I know really bad controls. For instance, Toy Story for Game Boy. TERRIBLE TERRIBLE controls! There was big lag between presses and actions and it seemed to run at an abysmal framerate... Woody moved like he was in molasses all the time. Truly an awful game.

Beyond Good & Evil simply does not have awful controls. It just has controls that you have to get used to, because they are a bit different from what you're used to (using the mouse to attack- I'm still not used to having left mouse be the main attack button... that and the parts where the mouse is a unidirectional axis are the two points where I'd say the controls need work. I've been thinking about mapping something on the keyboard to main attack but can't think of a good button...) But for most of the gameplay they work fine.

As for analog movement, there are no problems with reaching any places or going anywhere. As for speed, that's something that you don't notice when it's not there... I remember Monkey Island 4. I played most of it on a d-pad, but then tried it on my (then new) Gravis pad with a analog stick... pressing forward made you run! It was a nice addition I made use of, and simplified things from having to press the key. However, not having it was not a game-killing problem. It's simply a minor annoyance you very quickly get used to. It's the same here.

Now, I'd call this a pretty good explanation. I hope that this time you "listen", and respond in kind, instead of more one-line (or so) insults. That gets us NOWHERE.

OB1
Let's see um... sorry no, I don't know. SMW was World, not Bros.

Go ahead, travel all around time, but you'll still be aging, and you'll eventually die of old age even if you ARE in the ice age at the time!

I guess that Star Trek Generations isn't Star Trek VII because it doesn't have the number in the title, right? Mario World is the fourth Super Mario Bros. game.

OB1
ABF, this is boring. I've said all I need to say, and if I reply to your stupid post I'm just going to repeat myself over and over again. This has to stop.

A Black Falcon
ABF, this is boring. I've said all I need to say, and if I reply to your stupid post I'm just going to repeat myself over and over again. This has to stop.

The fact you said that means that I am not getting through to you, that's for sure. But then again, it's what I expected... you never listen.

And I think my description of what I meant by the controls in these games is quite good.

OB1
I think your description is about as asinine as everything else you say.

I say that with love, of course. Seriously man, you're so friggin boring! And thick-headed. Perhaps DJ's way of leaving a pointless debate is one I should have taken up a long time ago. Good bye retarded debates!

Dark Jaguar
No, I didn't really think of Generations as STVII actually, just the first "next generation" movie... A whole new series... You know what I mean though, so it's not much point. (And on an added note, when I first heard of SMW on the news it seems like they were originally actually going to call it SMB4, so you know, whatever.)

You know OB1, you learned something important today. Just remember, "only a fool takes up a fool's argument".

A Black Falcon
So according to you there's no difference between a game where you do have issues getting where you want to go with the controls offered and one where you don't? Because as far as analog movement goes, that is the issue here...

OB1
That first sentence made no sense whatsoever.

A Black Falcon
Starshot: Found it hard to get across some platforms because of how the d-pad adapted to a game made for analog (in directions). Rogue Squadron: aiming was a pain at times because of the digital aiming.

These make the game harder to play without analog. You can certainly survive (I beat RS), but it's not as good (though the great graphics helped, for that game...)

Rayman 2: nothing of note (button for run is on the level of the button for run in Monkey Island 4 that I detailed above). BG&E: Kind of strange to use mouse for fire, and using mouse for one axis (two-directional movement) at times is weird. Oh, and buttons for run/creep.

Now, as I said, those three things are are legitimate complaints. However, they aren't ones that ruin the fun of the game, or make me less able to critisize what I see in it!

Oh, and I'd far rather talk about the other subjects that I made points for in previous days but you won't, you kept it coming just back to this stupid subject... because according to you I can't talk about anything else since I have the PC version. :rolleyes:

Finally. I want you to explain something. How is using a thumb or several fingers a huge, majorly-game-affecting difference? I really want you to explain that, because I don't get it. Oh, sure, a gamepad is better for most console-style games, but in some cases they work better than others... and thumbs or fingers, I'd say, is one of the least of the problems with using a keyboard.

Oh, I thought of something... Oni! That's a PC game that was also on PS2, didn't allow gamepads, and had perfectly good controls (in a game I liked a lot)...

OB1
Oni had terrible controls.

You just don't like good controls, man.

A Black Falcon
Oni was a very fun game. The only problems I can think of are that it wasn't longer, didn't have a sequel, and the save system was annoying (save points are evil when they are so far apart!). The combat, however, was great fun. More precisely, the combat is the biggest part of WHY the game is fun, especially the hand-to-hand part...

You are just weird. :)

OB1
Oni is C-R-A-P. On a crap cracker.

A Black Falcon
In your opinion. But I liked it, and think it's an underrated game... the combat was great! The weapon-based part was pretty average (though some guns were kind of cool), but the hand-to-hand stuff was great...

http://www.gamefaqs.com/computer/doswin/review/25345.html

Reasonable scores. :)

If you want other PC 3D action games also on consoles, how about Giants? I seem to remember using mouse/keyboard for that one as well... :)

OB1
:poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop: :poop:

A Black Falcon
Oh yes, that sure convinces me!

Seriously, the reviews of Oni all agreed that it was a great concept but the execution was flawed. It got mostly scores in the 70s. I can understand that and see where they found flaws in the execution... I just didn't find them nearly as important as the good points, so I'd probably give it something in the upper 80s...

Also, note no scores below 6. Okay it's user reviews, but usually if it's that bad SOMEONE would do a really bad review...

OB1
I'm not trying to convince you of anything, just like I won't try to convince Old Man Freferdane that eating his feces is really gross.

A Black Falcon
Yes, because of course your opinion overrides the opinions of everyone else on the planet!

When you say things like that, as DJ has also said, you sound like you are saying "you are insane and very stupid and my opinion is obviously more right than yours, but I won't argue because you are too stupid to understand". That is incredibly insulting and about as far from the truth as you can possibly get. I make reasonable arguements. You don't really respond in kind -- most often it's insults or repetitions of your previous points, not a response in similarly reasoned arguements taking what I said into account! And you call ME stupid! It boggles the mind.

I posted a link to reader reviews. The scores were between 6 and 9 with somewhere around 10 reviews. And it links a half dozen more professional sites, all of which give Oni for PC scores between about 6 and 8. That isn't a great game, but it's not bad. The scores back up the most common comment about Oni: "ambitious, but flawed". And as I said I understand and agree with that point... even if I would give it a higher score because of how fun I found it. :)

Seriously, figure out when your opinion differs from what is the more objective one. I try to (not saying I always AGREE with that objective opinion, but I don't say that mine is more right than it just because I said so like you do!)... you don't.

Oh, and I didn't mention Oni because of its quality, I mentioned it to show that there are 3d PC games that use controls with some similarities to what is in BG&E... not the same, I'd agree, but close enough that you will recognize it. Giants is another example there. Different certainly, but the same in essential things like how you control... oh sure the keys are different in some cases but I just don't see that as nearly as important as the functions those keys do...

I mean, is WSAD very different from the arrow keys? They use different hands, after all. That means it is a difference... but how important a difference? That I do not know. Debatable, I guess. Like 'thumb vs fingers' for movement. :) (And if you'd actually TALK about the subject I would debate it, but you don't! How am I expected to make any points when you say nothing that actually responds to what I am saying?) It's a bit different on your hands, but the onscreen results are (or, depending on the game, can be -- remember this is a PC and most games have customizable controls...) similar enough that BG&E's controls are not exactly utterly unique. The few aspects that ARE different are, as I said, those relics of it being an analog stick game originally... and are somewhat irritating until you get used to them.

Eh, I know your real problem here. It's not that I got the PC version. It's that I said I didn't like it as much as you. You were just looking for excuses once I said that. :)

Great Rumbler
Set the "Jump" command to the right mouse button for better precision.

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...


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I used to do that with FPSs...but then I realized that it was dumb.

OB1
Yes, because of course your opinion overrides the opinions of everyone else on the planet!

You finally got it!

A Black Falcon
Set the "Jump" command to the right mouse button for better precision.

...


...


...


I used to do that with FPSs...but then I realized that it was dumb.

I put Jump on center-mouse usually, actually... or maybe right. It probably depends on the game, I don't know. :) But having jump easily accessible is good...


You finally got it!


You make it sound humorous there but the way you act...

Great Rumbler
I put Jump on center-mouse usually, actually... or maybe right. It probably depends on the game, I don't know. But having jump easily accessible is good...


I just use the spacebar now.

OB1
ABF, you are dumb. There's absolutely no point in seriously responding to you anymore.

A Black Falcon
If you can't figure out that my points are worth thought (the parts that are points, that is... the parts that are insults are just out of how amazingly stupid you are...), then maybe there isn't because you clearly need serious help...

Look. I write long posts describing my position in good detail. You respond with "you are stupid". What ELSE am I supposed to think, other than that you are a moron?

Either you have some of the highest standards in the world or you just need to seriously reconsider how you use terms like 'awful'... I'd say the latter.

OB1
I'm sorry but most of the time the only appropriate response to your posts is "you're an idiot". I mean you really are, just look back at any of the debates we've ever had. You rarely make any sense, you ignore fact and reason, and your opinions are insane.

A Black Falcon
Um, if you go and LOOK at this arguement, I see myself trying to make sense but your responses essentially making that impossible with how nonsensical and focused on insulting, not on actually trying to get anywhere, that they are.

I think in this thread I've tried to move the discussion forward at least a half dozen times but each time you just say "you are insane" and don't respond to anything I say! HOW IS THAT MY FAULT!!!

Seriously, as always, all I want is for you to respond to what I said. I can't understand why you refuse.

OB1
I ended this "debate" a long time ago, and when you tried to continue with insanely stupid posts, I called you an idiot.

Think about that for a moment.

A Black Falcon
Oh, right, you tried to end it... by leaving with callling me an idiot and all of my points stupid? Without actually explaining why you think anything you said ("you are stupid" is NOT, contrary to your belief, an explanation)? Without saying how most of my arguements had any flaws in them? And yet you expect me to beleive your position for even one second?

Maybe for once somewhere inside you know that some of my points are right but you can't admit it so you won't say anything, I don't know... though I honestly doubt that because I do not think that you read most of my posts where I nicely explained my positions. I did three of them, and you didn't reply to one thing in any of them (except for a somewhat off-topic attack on the quality of Oni -- which I defended with proof and you ignored... Seriously, how is a lot of 'you are stupid' images an even remotely effective reply to 'the game isn't awful, it's just an ambitious game that is somewhat flawed, and all the reviews agree with me'???)!

If you can't take the time to actually respond to any of the issues I raised, or think about any of the explanations I provided for why I said things the way I did, then you shouldn't start these things. Just act like Darunia and avoid all long posts if you won't actually take the time to consider them before you respond!

I'd explain myself again but I know you would ignore every word I say so it's pointless. You have no interest in actually understanding what I mean.

OB1
For once I am actually taking DJ's advice and leaving your idiotic debate. You are devoid of all logic and reason and I refuse to respond to your inane comments anymore.

A Black Falcon
If you think that you have used any logic in this post then you are stupid beyond any hope of reason. Sorry, but it's true.

OB1
Great retort.

*sarcastically claps*

A Black Falcon
I try my best to be nice, but when you act like a fool it's pretty hard...

OB1
:whatever:

A Black Falcon
How you can look at this arguement and see even the vaguest hint of logic in your overall train of thought is completely beyond me.

Your ignoring my complaints about you, though, that's just your standard practice. I expected THAT. But I was hoping that you'd at least read my comments about the actual debate...

OB1
If I read your post then I will be filled with rage and baffleness (I think that's a word) over how one person can have so much stupidity inside of him that I'll compelled to respond in a mean and sarcastic manner. And then it will continue until the end of time, which I will not have. Instead of caring what you think, I will just let you live in bizarro ABF world.

A Black Falcon
How, exactly, does a real attempt at a logical explanation for my criteria for categorizing games that are both on console and PC, based mostly on games I own, turn out incredibly stupid if you don't read it? You quit reading my posts well before the point where I think I began to explain myself better... in some issues at least.

Of course, if you haven't played those games you'd have little idea what I was talking about...

OB1
I fully understand your crazy points, but you refuse to listen to logic and just repeat yourself over and over. I'm sick of it.

A Black Falcon
(this isn't on the main subject, you know, so you can read it...)

I would like to resolve the minor issue of quicksaves (first, anyway...). I see plenty of common ground here for a resolution there at least. Fine, in quicksaves you can save anytime and if you mash the button without fail every two minuites it's the best save system. Quicksaves mixed with some form of autosave (at area entries?) is the best system probably, though... it's got the advantages of quicksave, but without the issue of losing massive blocks of time if you forget to save for a while and die (depending on the size of areas...). Now, I don't think I ever lost lots of time in, say, Eternal Darkness, but if I hadn't been so faithful about saving a lot it'd certainly have been possible. I know it's in a completely different genre but Baldur's Gate II is what I'm playing most now and it's a good example here... it does have autosaves at area entries but areas are large. I've lost at least half an hour of play, maybe more, three or four times now by dying... I'm doing well, breezing through... stop quicksaving... then hit a really hard fight and die. And of course once the enemies are onscreen it's too late -- no saving while in combat.

BG&E? If the saves put you in places where you were right before some challenge and after dying had to do it over and over to get to the area beyond you well might have a much better point -- ie, if the auto-restore points weren't so numerous. But they are. They're before every single room! As I said it greatly reduces the frustration of dying and gets rid of the frusteration of doing a challenge twice, but isn't that frusteration a big part of what makes games challenging? Too much of it is bad, sure, but BG&E just has too little.

So yes, if you could quicksave you could save halfway through a room and maybe make some things a bit easier. But on the whole I'd say the fact you don't lose any time to death will far, far more than make up for that and make this system actually be one that you complete the game FASTER with than with quicksaves.

Especially given the fact that WHEN YOU DIE IT GIVES YOU FOUR HEALTH! ... uh, I was happy to see it at the time and I'm sure it saved me a couple of the times I died, but thinking about it it's yet another way to drop the difficulty level even lower...

A Black Falcon
As for the main topic, as I said, it seems to more be about degrees than anything (how much one form of controls is better or worse than another -- keyboard vs gamepad, etc...). But I don't see us getting very far.