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Wed, August 1st, 2007   #1
etoven
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Default Looking For Beta Testers

DJ That means you!

I'm looking for someone to test my new .Net based version of my phantom sound engine!

Just unzip to a folder and run PhantomSound Stubb.exe in ../Phantom Sound Stubb/Bin/Release Folder to see a demo. Zip folder includes Stubb application, Stubb Applications Source Code Written In VB.net 2008 (Free Download Now) and fully functional COM complient phantom sound DLL.

Requirements:
.NET Framwork 2.0 or higher
Direct X

I would like feedback on the following areas...
  1. 3D sound rendering quality
  2. Rendering Speed
  3. Engine Stability
  4. and Sample Quality
Feel free to tinker with the wave files in the folder, just dont rename them or you'll break the application, also the files must be encoded with the following settings:

PCM Uncompressed Audio
Sample Size 16Bit
22050 Hrz
2Channel Sterio Audio

+ Download Link
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"You are god to us dream characters. Some of us love you and some of us hate you, and some dream characters want to be left alone." Then he paused and he said "When you are awake, you are a dream character to God. You and everyone else are what God sees when he sleeps." ~ XGM

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Wed, August 1st, 2007   #2
Dark Jaguar
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VB.net was made free recently? I am intrigued.
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Wed, August 1st, 2007   #3
Dark Jaguar
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I noticed you included the source code with that, but I haven't really looked at that yet. I'll just ask a couple things. First of all, is there any particular method of determining those sound's 3D position? Just from using it, it appears to fluctuate somewhat randomly. On that note, just for ease of testing, it would be nice to have some slider bars to adjust the various visible variables myself.

At any rate, I haven't looked at it much, but it seems to do a decent pan from left to right, but it seems to sorta hang on the right side once it gets there. As for speed, I'm using it on my rather slow (relatively speaking) laptop and it runs just fine. I have some slower machines around here so I can test it on those to get a good idea, but as far as speed it does pretty well. I will need to run it on my desktop to get a good impression on the sound because my laptop's speakers are suck and my desktop actually has 5.1 surround sound, so there's that.

Anyway, is this intended to be a 3D positioning system for a game's audio system? If so I'll need to test it alongside some serious 3D visual pusher to make sure it can keep up it's speed.
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"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
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Wed, August 1st, 2007   #4
etoven
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Default

Quote:
Originally Posted by Dark Jaguar
I noticed you included the source code with that, but I haven't really looked at that yet. I'll just ask a couple things. First of all, is there any particular method of determining those sound's 3D position? Just from using it, it appears to fluctuate somewhat randomly. On that note, just for ease of testing, it would be nice to have some slider bars to adjust the various visible variables myself.

At any rate, I haven't looked at it much, but it seems to do a decent pan from left to right, but it seems to sorta hang on the right side once it gets there. As for speed, I'm using it on my rather slow (relatively speaking) laptop and it runs just fine. I have some slower machines around here so I can test it on those to get a good idea, but as far as speed it does pretty well. I will need to run it on my desktop to get a good impression on the sound because my laptop's speakers are suck and my desktop actually has 5.1 surround sound, so there's that.

Anyway, is this intended to be a 3D positioning system for a game's audio system? If so I'll need to test it alongside some serious 3D visual pusher to make sure it can keep up it's speed.
Yes, the application is just a stub, the real magic is in the DLL, that's the engine. Threw the DLL you can specify an unlimited number of sound layers and there corresponding 3D positions, by simply updating a property the engine calculates the new sound waveform automatically. BTW, the source code is for the stub so you can play around with the engine. The engine itself is packaged as a dll, and I haven't released it's source yet.

Download VS.2008 225 Day beta [here]. When you upgrade to the full version (FOR FREE AFTER BETA EVENT) software won't expire.
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"I once dreamt that I played "cannon in D", on an electric guitar, like a fiddle, in the style of a ho down." ~ me

"You are god to us dream characters. Some of us love you and some of us hate you, and some dream characters want to be left alone." Then he paused and he said "When you are awake, you are a dream character to God. You and everyone else are what God sees when he sleeps." ~ XGM

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Tue, August 14th, 2007   #5
etoven
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Default New Version Of PhantomSound Available!

DJ, get the new version!
I added some 3d positional sliders per your request, plus all the PhantomSound.dll updates!

Plus I built a windows installer to simplify installation.

Let me know what you think, seriously DJ, you got to try it!
Now.... Me no Sleepy.... *thud*

+Download Link
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"I once dreamt that I played "cannon in D", on an electric guitar, like a fiddle, in the style of a ho down." ~ me

"You are god to us dream characters. Some of us love you and some of us hate you, and some dream characters want to be left alone." Then he paused and he said "When you are awake, you are a dream character to God. You and everyone else are what God sees when he sleeps." ~ XGM

VILLAGE OF CLONES - Latest Film
(Watch Episode Today!) - (Visit Channel)

Latest Deivant Artwork
Broken Matrimony by ~etoven on deviantART



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